Yes, been very busy with work and haven't been able to achieve anything over the last few months and have kind of lost where I was with it. I had almost finished it, the art work and all is done, however there was a couple of things not right and causing crashes. From memory 1 was the dreaded "Dynamic vectors" crash, which really stumped me. To my mind, thought it must have something to do with vectors, oddly enough, which could be anything from a particular ships normal map and or its projections and the way the engine processes them when animating. Perhaps it was the way I have done the shield mesh on the Tech/Psi ship IDK. But I have unfortunately run out of spare time to look into it thoroughly for the foreseeable future.
Here is an Alpha version of it, if anyone wants to have a go at fixing it. If indeed it is possible without major reworking.
Of course people may use parts of the mod for their own purposes if they wish, but be warned this mod as it stands now will crash Sins, though it will load and run for an unpredictable amount of time.
Oh, and to obtain best effects from the ships textures turn the bump up to highest.