Hey Zero, long time since I posted =3. The new patch, oh my gosh it's like stardock gave us a valentines day gift =D
Anyway, I'm back for a bit, usually weekends only nowadays and I came up with a few idea for your mod's abilities, as well as a few suggestions about some current mods ^^
#1: Idea for the alliance capitals abilities, a general one. Make a type of fighter that sticks by the ship, keeping normal frigate class movement but sticks close enough to the ship to become a strong defense, or move off to become a constant barrage on something, you could give them beam type weapons with a low damage(less than current fighter/bomber, maybe half) but a high rate of fire like what the Kol or Korsul has for their peripheral weaponry.
#2 You're already working with Rus but I thought maybe incorporating his flagship mod into yours. Keep the alliance ships off the first spawn flagship, but make it so the lvl 10 alliance is able to go beyond a mere capital vessel. but that one you'd have to talk to him about.
#3 The Kol looks perfect now, that damn drooping side irritated the crap outta me, it's like the engineers on the thing finished half and said"alright screw it send this thing out we'll just slap some plating on that side, Joe start painting on the colors!" and out of the shipyard it went, missing half it's hangars and peripheral guns @_@
#4 I have a scab in my nose and it's annoying the hell out of me ;.;