Modding game files across multiple games = minidump?

Hi,

 

I'm currently trying to make a cheat mod that when I run it will give me free buildings that also don't cost any tactical / logistics slots / free ships that also don't cost any fleet supply.

It runs fine, but after about 5 minutes the game minidumps. 

I've narrowed the cause down to using files from multiple sources as when I use just the Frigate files e.g. FrigateTechLongRange which are from the diplomacy file the mod works fine with no minidump but as soon as I include the Capital ship / Starbase or Research files from entrenchment folder (it isn't included in the diplomacy folder) the game mini-dumps even though all the options work e.g. CAPITALSHIP_TECHSUPPORT

 

Running Sins of A Solar Empire Trinity Edition on  Windows 7

File Setup - C://Users/*/AppData/Local/Ironclad Games/Sins of a Solar Empire/Mods-Diplomacy v1.011/Tech/GameInfo

I'm using Reference files (.entity files already converted to text) that are for the latest updates of each game of which I have.

 

Has anyone else ran into this problem and any suggestions on how to fix it? 

Secondly does anyone know how to edit the capital ship crew supply, as editing the ship supply cost on a capital ships is worthless without it?

 

Thanks in advance

3,304 views 4 replies
Reply #1 Top

are you useing the latest version for your source of files or are you useing an OLD version to source your entities?

also are the entity files in your mod listed in the entity.manifest in the root of the mod?

harpo

 

Reply #2 Top

Title has an ironic ring to it.

Reply #3 Top

Thanks for the replys,

 

Harpo - Yes I'm using the latest reference files that you put up on the forums https://forums.sinsofasolarempire.com/378266 thanks for doing that for everyone by the way. However I haven't included the manifest in the mod I just have the GameInfo folder and the .entity files in that in mod folder as i thought that it would automatically run. 

 

Edit: I've put all the files that are in the gameinfo folder into the manifest but the its still coming up with a minidump as soon as I run the mod.

Reply #4 Top

stewy2, you also NEED the entitys from the entrenchment AND vanilla(btw there are 4 entitys from vanilla that cause minidumps when loaded into entrenchment & assumed to also be incompatible with diplomacy, my manifest maker will exclude the 4 from any entrenchment or diplomacy manifest that it makes).

one other bit of advice is to just put the files that you add or change into your mod as entrenchment & diplomacy will find files listed in the manifest that are not in the mod.

the search sequence is

top mod
next mod
...

diplomacy's game folders (if playing diplomacy, if not, is not searched)
entrenchment's game folders
vanilla sins game folders

the above is ONLY for modding diplomacy and entrenchment as vanilla sins ONLY looks in the mod folder for the files for the mod

the four entitys that CAUSE minidumps in entrenchment and diplomacy from vanilla sins are

AbilityAntiMatterRestore.entity
AbilityEvasiveManeuvers.entity
BuffAntiMatterRestore.entity
BuffEvasiveManeuvers.entity

if you used ANY of these four then they might be the cause of the minidump. if they are in your manifest I recommend removing them and altering the item count

harpo