Missing sounddata entries and miss-spelled effects (Entrenchment 1.051)

The issues below don't appear to cause any in game issues but I wanted to point them out if not already known.

Missing sounddata entries

PlayerTec.entity, PlayerPsi.entity, PlayerPhase.entity
GameEventSound:CannonUnderConstruction "UI_COMMON_CANNONBUILT"

AbilityGravityWarhead.entity
sound "GENERIC_WEAPONFIRE" (is missing from Vanilla also)

AbilityChargedMissiles.entity, AbilityChargedMissilesLight.entity,AbilityPhaseCloak.entity
soundID "EFFECT_PhaseCloak" (is missing from Vanilla also)

Miss-spelled effects due to capitalization (doesn't appear to matter in windows, was just an obvious type mis-match)

AbilityMeteorStrikeShips.entity (actual file named Ability_MeteorStorm_Self.particle)
smallEffectName "Ability_MeteorStorm_self"
largeEffectName "Ability_MeteorStorm_self"

BuffFarSight.entity (actual file named CapitalBuff_FarSight)
smallEffectName "CapitalBuff_Farsight"
largeEffectName "CapitalBuff_Farsight"

BuffPhaseGateStarBaseSelf.entity (actual file named Ability_PhaseGateStarbase-Buff)
smallEffectName "Ability_PhaseGateStarBase-Buff".
largeEffectName "Ability_PhaseGateStarBase-Buff".

5,915 views 7 replies
Reply #1 Top

Also missing a string entry for:

counterDescriptionStringID "IDS_FRIGATE_TURRETCOMBAT_COUNTERDESC"

 

Reply #2 Top

Missing a sounddata entry for WEAPON_PHASECAPITALWAVEMEDIUM_MUZZLE_ALT1 in SoundEffects.soundData. Affects CAPITALSHIP_PHASECOLONY.entity, CAPITALSHIP_PHASESCOUT.entity and FrigatePhaseHeavy.entity.

Reply #3 Top

In shield Restore, there is a misscapitalized 'SoundCount'

Reply #4 Top

These were missing from Org Sins and Ent SoundEffects.sounddata and updated the Count +4 on each. I kept them at the top of the file for easy comparing.

effect
     name "UI_COMMON_CANNONBUILT"
     fileName "Common_CannonBuilt.ogg"
     type "Effect"
     is3D FALSE
     priority 255
     threshold 0.000000
     minAttenuationDist 0.000000
     maxNumPlayingSimultaneously 1
     isLooping FALSE
     isResident FALSE
     minRespawnTime 0.1
     fadeInTime 0.0
     fadeOutTime 0.0
     alternateGroup ""
 effect
     name "GENERIC_WEAPONFIRE"
     fileName "Weapon_GenericFire.ogg"
     type "Effect"
     is3D TRUE
     priority 5
     threshold 30000.000000
     minAttenuationDist 1500.000000
     maxNumPlayingSimultaneously 5
     isLooping FALSE
     isResident TRUE
     minRespawnTime 0.1
     fadeInTime 0.0
     fadeOutTime 0.0
     alternateGroup ""
 effect
     name "EFFECT_PhaseCloak"
     fileName "Effect_PhaseOutHull.ogg"
     type "Effect"
     is3D TRUE
     priority 5
     threshold 40000.000000
     minAttenuationDist 2000.000000
     maxNumPlayingSimultaneously 3
     isLooping FALSE
     isResident FALSE
     minRespawnTime 0.1
     fadeInTime 0.0
     fadeOutTime 0.0
     alternateGroup ""
 effect
     name "WEAPON_PHASECAPITALWAVEMEDIUM_MUZZLE_ALT1"
     fileName "Weapon_PhaseCapitalWaveMedium_Muzzle_Alt1.ogg"
     type "Effect"
     is3D TRUE
     priority 5
     threshold 23000.000000
     minAttenuationDist 800.000000
     maxNumPlayingSimultaneously 5
     isLooping FALSE
     isResident TRUE
     minRespawnTime 0.1
     fadeInTime 0.0
     fadeOutTime 0.0
     alternateGroup ""

Download the new file for ENT and DIP

Reply #5 Top

Quoting ZombiesRus5, reply 1
Also missing a string entry for:

counterDescriptionStringID "IDS_FRIGATE_TURRETCOMBAT_COUNTERDESC"
End of ZombiesRus5's quote

This is the Sova's Missle Platform. Need a good "Strong vs ????" quote. Same as LRF maybe? Or

StringInfo ID "IDS_FRIGATE_TURRETCOMBAT_COUNTERDESC"

 Value "Strong vs. Ironclad."  }:)

 

Reply #6 Top

Value "Strong vs. Ironclad."
End of quote

lol, I like this :P

Reply #7 Top

Quoting ZombiesRus5, reply 1
Also missing a string entry for:

counterDescriptionStringID "IDS_FRIGATE_TURRETCOMBAT_COUNTERDESC"
End of ZombiesRus5's quote

This is not a build-able unit from selecting which means this will not be seen so I suggest change it to anything else as it will not be viewed but still has a valid reference in FrigateCombatTurret.entity 

counterDescriptionStringID "IDS_FRIGATE_TURRETCOMBAT_COUNTERDESC"

-->

counterDescriptionStringID "IDS_COUNTERDESC_FRIGATE_HEAVY"

"Strong vs. antifighter frigates, long range frigates, siege frigates, carrier cruisers and utility cruisers, and capital ships."

Search counterDescriptionStringID "" (0 hits in 0 files) though to change to this but no other file uses