Advice a noob- or Pirates, what the infernal afterlife!

So I got the game two days ago and I played diligently ever since. I think I got the hang of it, although I am of course not very good yet.

After winning a few games with fixed teams I thought I'd try my luck with a FFA and with pirates on. So how do you guys deal with pirates early in the game? It seems that no matter what I do, the AI bids on getting a pirate raid against me at the very, very last second, and so I am faced with a decent pirate fleet early in the game. The pirates come over and trash a few of my buildings.

How should I prevent this? I tried placing bids on opponents, but they seem to simply 'snipe' a bid against me. I have no clue how to handle this, and having a pirate party visit me early in the game will probably lose me the game...

What to do?

16,638 views 27 replies
Reply #1 Top

yeah, the computer is fast, though I never have any issues

as far as the pirates are concerned, early on a simple starbase will hold them off

later on you need a much stronger force or well developed system of mines and tactical structures

also study the pirates in how they attack (this will cost you a few games yes but long term worth it) they have a much simpler AI than the regular AIs and as such are easier to predict and defend against

Reply #2 Top

A starbase or 2-3 hangar defenses will hold back the first 3 raid.  Starbase will hold back the first 8ish raids, after that, if you don't have a strong fleet and a starbase, expect to lose the planet.

-Twilight Storm

Reply #3 Top

Not true. A well placed, highly upgraded starbase, will kill almost any pirate raid. It has to be based around defense, like weapons and armor, and will cost a hefty sum, but will take care of your problems. I was trying to kill a pirate base, in one game (diplomacy) and the pirates were on high alert, and sent a raid every 10 minutes, including about 30-40 upgraded ships.

Reply #4 Top

A starbase isn't an answer in the early game.  I find the best solution is to put up a few overlapping repair bays and have your fleet waiting for the pirates when they arrive.  With repair power on your side, you can out-tank them.  This does mean scouting and anticipating where the pirates are going to attack.

Personally, I play with pirates off not for difficulty reasons, but because I find the E-bay bidding system (and the sniping you describe) kinda dumb.

Reply #5 Top

Everybody thanks for the replies!

So I found out that it is in fact possible to avoid raids, but you need to check the auction the pirates hold - which is indeed silly, why would the pirates announce any raid? But right now, I managed to avoid a raid or two by sniping the auction myself. Because I was not that sneaky before I missed the auction, but right now I guess I will not do that again...

With pirates off, is it still possible to bribe them to go after anyone? In other words, does turning off the pirates only turn off the periodical raiding, or does it eliminate the pirates completely safe for their rock they call a homebase?

Reply #6 Top

when the pirates are off, they merely sit at their base (if map has a base) and do

NOTHING

Reply #7 Top

Your not allowed to talk about pirates.

 :X

Reply #8 Top

Quoting Pbhead, reply 7
Your not allowed to talk about pirates.

 
End of Pbhead's quote
Cause they may get mad an come for me?

Reply #9 Top

Pirates simply aren't worth turning on at the moment.  For one, there's an annoying bug where AI opponents will not bid on each other in FFA games.  Meaning you will always have to get involved in every raid bidding to avoid being locked by non-stop raids.  The second issue is the pirates will deal massive damage to your fleet without a starbase present no matter what, even on the very first raid, and will probably kill the planet anyways due to throwing 10+ siege ships in later raids.  The worst part though is that if you manage to control the pirates you will win effortlessly as whatever AI you are screwing over with them will get locked perpetually fighting them just like you would.

Regardless of who wins the raids, they are simply too tough thanks to their unnecessary special armour type and the game is more interesting without them.

Reply #10 Top

Pirates are great - in the early game you can use them as level farms for your cap ships.  I like to make sure that I expand in such a way hat it limits the number of planets they will attack.  That way you know where o set you defenses.

Reply #11 Top

I don't think it's been mentioned, but (at least in Entrenchment, didn't play Diplo yet) the pirates always attacked the nearest planet the auction "winner" has colonized to them. Therefore, if you scouted and found their base, you could easily predict where they hit. Moreover, the speed at which they traverse the system is also quite regular, meaning that you can not only predict where they hit, but also guess when they arrive. Utilize this and build 2-3 repair bays plus some handful of ships and you're set to defeat them.
Remember about the pillagers though, make sure you have something to deal with them (fighters/scouts).

Reply #12 Top

While it's possible to still set up a 'farming planet' in Diplomacy with the right map layout, Ironclad cut the XP earned from them making this a waste of time beyond insuring the pirates won't attack a more important planet.  Also, in Diplomacy 2 or 3 repair bays and some ships will NOT stop pirates during later raids.  The pillagers get an anti-building aoe attack in Diplomacy, so they will actually kill unshielded buildings rather quickly in later raids.  Even fully upgraded starbases will melt pretty fast if 7-8 pillages run into one.  In most 2v2 co-op games I've played in Diplomacy, the real threat at the end of the game is the pirates, not the AIs.

Reply #13 Top

Correct me if I'm wrong but if pirates are on in a single player FFA then don't they just attack you, the player? I don't think it's even worth getting into bidding as the pirates will be coming for you anyway. It would be better to spend the money on a garrison.

Reply #14 Top

Quoting mbaron888, reply 13
Correct me if I'm wrong but if pirates are on in a single player FFA then don't they just attack you, the player? I don't think it's even worth getting into bidding as the pirates will be coming for you anyway. It would be better to spend the money on a garrison.
End of mbaron888's quote

wrong, they attack the person who has the highest bid against them

Reply #15 Top

wrong, they attack the person who has the highest bid against them
End of quote
which, with the annoying habit of outbidding you 0.0001 seconds before the end of the 'auction' the AI presents, means that yes, he is somewhat right: the pirates always attack the player ;p.

Reply #16 Top

Quoting N3rull, reply 15

wrong, they attack the person who has the highest bid against themwhich, with the annoying habit of outbidding you 0.0001 seconds before the end of the 'auction' the AI presents, means that yes, he is somewhat right: the pirates always attack the player .

End of N3rull's quote
This is what I thought too. But you hear the warning 'intelligence reports a pirate raid is inevitible!' - or something similar. At that point you still have about ten seconds or so to change the target of the raid. In creasing the bid on an AI by about 500 credits more than what is on your head is typically enough to divert the raids towards the poor AI.

In this game that the thread was about I found that out after really babysitting the auction. I made a point of sending the raids towards the AI, and the AI that was raided was then picked apart by me while I faced pretty much no defences. When an AI got some funny ideas I send the pirates after that AI by giving the pirates a mission. I in fact finished the game off by trashing planet after planet myself after the pirates took care of the defending fleet. Then while I crashed player 2, I send the pirates after player 3 again and again. At one point I won a military victory because the pirates cleared the last planet of the AI. At that point I had destroyed maybe 6 planets in total, the pirates cleared all the rest - quite an impressive feat. Needless to say the pirates where nothing short of rediculous in that game.

Now I understand how pirates work, and now I feel like the game is more fun by turning the pirates off. The diplomacy in the game can then unfold normally, and the game folds out into interesting nets of intrige, manipulation and plain fun. With the pirates on this game is just horrible because the player who controls the pirates wins the game. Without pirates the game is actually good and enjoyable.

Reply #17 Top

very true Shurdus, many of us have complained about the pirates and their power and have had noobs sit there and tell us that they are not that bad and that they can beat them, sadly they miss the point, we can beat them (heck even have a mod that ups the power of the pirates even more) but the AI can't even come close to beating them, hence the issue with the pirates, sadly if the pirates were nerfed to the point where they can't cause issues for the AI, then they would be useless against a human opponent

Reply #19 Top

I found, that if you bring a non-combatent ship into a system thats being attacked by pirates, the pirates always attack that ship, for example, i had a planet that had a trade port on it that pirates would always attack, and whenever the pirates entered the system, thay made a B-line towards the trade ships, and left my fleet to pick them off like it was some kinda turkey shoot. But this is will work better if you have a lot of trade traffic to that specific planet. Hope it helped

 

Reply #20 Top

Quoting Ryat, reply 17
very true Shurdus, many of us have complained about the pirates and their power and have had noobs sit there and tell us that they are not that bad and that they can beat them, sadly they miss the point, we can beat them (heck even have a mod that ups the power of the pirates even more) but the AI can't even come close to beating them, hence the issue with the pirates, sadly if the pirates were nerfed to the point where they can't cause issues for the AI, then they would be useless against a human opponent
End of Ryat's quote

You would have to make the AI cheat against the pirates. In other words make the pirates deal less dmg against an AI opponent then they do against a human etc... To a balanced point of course.

Reply #21 Top

In first 2-3 raids you should be able to colonize planets and when pirates attack they wont attack your HW so just leave them to kill off that outer rim planet they will attack and recolonize as soon as they leave.

After 2-3 initial attacks you should have big enough fleet to not to take heavy looses while defending against them. I personally loved them in 1.00 diplo version where they were really strong and really hard to defend against. In 1.01 they are still ok but they got nerfed to a point when after first 2-3 raids when my economy is up they really doesn't present a threat to me anymore and they are great for leveling experience on your cap ships.

Beside that in 99% of the maps in late game with their 40+ ships all with 2500+ HP and 20+ ARMOUR when they represent a threat again there will be at most 2 planets they will attack so they are very predictable.

 

PS In one game they had 1000+ ships defending their pirate base all above 2500+ HP and 24+ Armour. It took around 50 kosutra shots to clean that fleet. Ships accumulated with successful pirate missions and pirate raids. Did had 20 of kosutras build to fire at them.

Reply #22 Top

Quoting Ryat, reply 14



Quoting mbaron888,
reply 13
Correct me if I'm wrong but if pirates are on in a single player FFA then don't they just attack you, the player? I don't think it's even worth getting into bidding as the pirates will be coming for you anyway. It would be better to spend the money on a garrison.


wrong, they attack the person who has the highest bid against them
End of Ryat's quote

I don't know all of the ins-and-outs of the Pirate AI yet, but I have noticed that they will sometimes continue to launch raids against me even if there's more bounty on an AI player.  Also, when there's no bounty on anyone, they seem to default to coming after me. (And I don't mean that I added bounty after they launched. If I check the stats at the end of a game with pirates it always looks ridiculous: I'm almost always their 'roving target' for the majority of the game even though I've also done the most bidding by far and I consistently have a lower bounty on me).

PS: Bounty aside, do the pirates automatically target some of the planets that are closest to them?  Or possibly the biggest empires that also have the closest planets?  Because I've noticed that if they're not defaulting to me, it's always the next biggest player nearby and never, as far as I've seen, one of the weaker factions in that system.

Reply #23 Top

No one mentioned it, but the current "strength" of pirates raids defaults to how bigger the bid is, so technically speaking you put a lot of effort/money on Computer Ai, say 1,000 credits, then threat of the pirates gets "severe" or "guarded", then at the last second, Ai puts 1,250 credits on you so guess what, the "severe" threat bounces back. I personally agree with you guys, I always turn them off to have actual fun. They should balance them seriously.

Reply #24 Top

After 2 or 3 rd raid especially on FFA s I welcome them. At that time my defenses are up and ready and I rarely loose any ship against them anymore + they are very good at increasing cap ship experience.

Reply #25 Top

Before diplomacy, it was really only the first wave that was any threat.  Now the bar's moved up a bit, but as Greg mentions there still comes a point at which they're just feeding you.

I've long held that pirate raiders need to be intelligent, avoiding fortified enemy systems and picking less defended targets to raid.  You could probably get away with having multiple weaker raids active at a given time, and since they'd acquire new targets regularly this would remove the EBay bid system since the pirates would pick new targets much more regularly.