Stardock will be closed for the week starting on Monday, June 29th and we will be returning on Monday, July 6th. We will be monitoring support tickets and forums during this time, but expect delays in responses during this time.
Dawn of Victory is a modification currently in development for the RTS/4X game; Sins of a Solar Empire. It is a “total conversion” replacing the games original models, textures, UI elements, and gameplay to create an entirely new and original experience.
It is our goal with Dawn of Victory to “maintain depth, but shift focus”, taking the things that made Sins of a Solar Empire a truly enjoyable game, and apply them to a different set of rules.
Above all, the team behind Dawn of Victory is committed to only releasing a product we can be proud of. While we pride ourselves on the quality of our art assets and aesthetics changes, we hope the true value of our mod is the unique and engaging gameplay.
The storyline behind Dawn of Victory was originally little more than an excuse to create what we thought would be a unique and fantastic backdrop for the game. Loosely based on the “WorldWar” series of books by Harry Turtledove, we wanted to take the atmosphere that made World War II games so compelling, and transport it into a space opera setting.
Over time however, our backstory has grown into an expansive universe, spanning over 300 years of alternate history. Our community driven wiki, dedicated to the story behind the mod has grown to over 500 pages, with hundreds of individual contributors.
The Democratic Federation combines the best elements of the American, Andrean, British and French fleets. Large numbers of specialized ships are available, and when properly coordinated, become effective against nearly every threat.
Applicants should be familiar with normal and specular maps and have a commitment to detail. The art direction of the mod calls for mostly realistic texturing with some room for stylistic exaggerations; experience with generating "greeble" and weathering are a must. Texture resolutions range from 1024 square to 4096 square.
If interested, please send an email to email@example.com. Please include either some samples of your work or a link to your portfolio.
Y'all must be trippin'
Seriously...those Nazi space dirigibles would be awesome in this mod.
Strangely, I've always wanted to say, "Nazi space dirigibles".
DUUUUUUUUUUUUUUUUUDE!!!!!!!! SOOOOOOO AWESOME!!
Oh yeah! Got the caps lock working again!
here is what our unit icons look like.
Nice. Simple, yet extremely descriptive.
Very nice UI design.
I really like the transparency of it, and as Stant said, how simple yet descriptive it is. Excellence, as I've come to expect from you thus far.
question how is the dreaded 2gig limit?
We found a way to not be incompetent. It's a non-issue.
What's the secret? I'm told I'm incompetent on a daily basis.
It's an ancient chinese recipe... Don't load more than 2gig of ingredients into memory.
So eta for mod lol
Ok...now usurper made me go and do this. Art is a terrible thing to waaste--sorry Swiss. All in good humor. Love the mod I've seen so far.
Now will you put in the Nazi space dirigibles from the dark side of the moon? Pleeease?
bump, this mod should be front page. How's progress?
The folder on Mulder's desk is the icing on the cake.
Maybe you should release the theatrical movie with the mod. That would be cool.
It still lacks Nazi space dirigibles though. They sorely need adding.
Thank you--that was the intent.
We just have to figure out which Stardock employee is a chain smoker now...
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