removing strikecraft

hi, been messing about with some of the mods with friends but while playing sometimes the fighters get too much for our computers and mass lag starts. if at all possible can someone tell me how to remove strikecraft from ships or even how to limit how many are in each squad. thx in advance.

8,146 views 12 replies
Reply #2 Top

yeah i already got and using that. was just wondering about removing fighters because from what i can gather having about 800+ fighter/bomber squads tend to cause a bit of lag on slower machines. thx for the reply anyway.

Reply #3 Top

Yes the fighters and trade ships because of there numbers are demanding. We might be getting new strike craft for TOP soon.

There are also some other things like not auto pinning everything to the empire tree and turning off trade ship icons to name a couple. 

How familiar are you with modding?

You need to convert bin to text first. Updated reference files from harpo (already converted from bin to text). Strike craft are in sins 1.191 / GameInfo

sins 1.191

entrenchment 1.051

diplomacy 1.011

Org Sins GameInfo

6 files 1 bomber and 1 fighter 3 races

SquadPhaseBomber is the first and on line 14 is

baseMaxNumFighters 3

Try reducing by -1 and test as even that should make a big difference.

baseMaxNumFighters 2

 

There is also ability:1 "AbilitySpawnSquad" for the capital ships. Need a more experienced modder or you can test removing the line or replacing the ability.

Quoting harpo99999, reply 1
the files you want to alter are the CAPITALSHIP_PHASECARRIER.entity, CAPITALSHIP_PSICARRIER.entity, and CAPITALSHIP_TECHCARRIER.entity.

the lines you will want to look at are near the bottom of the files and reads

CommandPoints
    StartValue 2.000000
    ValueIncreasePerLevel 0.500000

this is from the capitalship_techcarrier.entity

I should suggest not increasing it too much as too many strikecraft can cause a slowdown in a computer

harpo

 
End of harpo99999's quote


Reply #4 Top

the mod that i was speaking about at the moment was the star wars galactic empires mod. the computers tend to spam a hell of a lot of fighters in it. i dont really have any experiance at all at modding so i tried to read the modding guide by soviet but the file wouldnt download. then i tried to download the files you linked for me and they wouldnt finish downloading either. if its not too complicated can you tell me how to convert from bin to txt and back because atm i cant even read the files.if this is gonna end up wasting a lot of time and be too dificult just say and ill try read up on more and try and learn a bit first. thx.

Reply #5 Top

A basic understanding of the modding process is the biggest hurdle.

Look in the mod you're using and see if the files are TXT format. If they are you can edit them. Some modders convert back to BIN. Backup all changed files.

I agree FileFactory blows.

I kinda like your idea so I will mess with it myself and post the files needed. Then you can change what you like.

Reply #6 Top

Yeah i checked to make sure but they are all entity files.

Im gonna keep going at it and try to get it myself but if you do do the files that would be great.

thanks again for the help.

Reply #7 Top

HaHa. Just tell the entity file to open with notepad. If it is TXT format you will be able to read it. If it's BIN it will look like goblygook.

Reply #8 Top

Its defo entity files cause im getting a lotta stuff that doesnt make sence.

im trying to use the converter.exe and batch files to convert them but it just keeps getting an error and closing.

if you get what i mean does this look right for the coding

convertdata.exe entity FIGHTER_ALLAWING.entity FIGHTER_ALLAWING_test.entity txt

the entity file itsef is called FIGHTER_ALLAWING.

the files i have in the folder are the converter.exe, the entity file and the batch file

 

Reply #9 Top

I only started modding when harpo released the premade reference files so I am not to sure on that. You can try 

{utility release} GUI for convertdata to automate the conversion of files in folders between BIN & TXT

post any questions in that threat about the tool. You can also use the search for "convert text" for a few other articles.

Reply #10 Top

ok thx. i will have a look at the tool if i cant get it.

Reply #11 Top

Reduce Strikecraft un-edited files from my DropBox folder (temporary share)

These are the files you need to start. Need 7z to extract the mod, then edit away.

Where do you have FIGHTER_ALLAWING? I never seen that one.

Reply #12 Top

thx a lot .

the FIGHTER_ALLAWING file is one of the files in the mod that i was trying to alter. The mod is the starwars total conversion (sins of a galactic empire)

we usually play the mods which is where mass fighters and bombers come in because they tend to use them alot more than in the actual game.

in the end up i still cant get into the file so im gonna try that tool u pointed out but that looks really complicated so maby not tonight :D.

I think that i might try posting in the mod's thread itself and see if someone will help me open the files first.