Stopping Frigate Collisions

To increase survivability (and change the feel of) light frigates and scout frigates, I increased their speed and gave them the fighter combat moves. (Sweeping turns, etc. It's actually kind of fun- they now run only a fraction below most of my rebalanced missiles, meaning they can dodge for a long time.) Catch is, they make a strafing run on a target and smack into it, stopping dead- and getting turned into ash. Any ideas on how to let them have true fighter physics- passing through the edge of a target, for example, rather than just donking off it?

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Reply #1 Top

Even if you modify the movement speeds of all ships you have to deal with the bounding box in which the Sins Engine uses as collision detection, so the only way to modify this is to edit the mesh models, and modify its bounding box either closer to the model, or move them farther away

Reply #2 Top

And... that means...? As in, how would I do that, etc?