How to create model textures?
Hey guys!
I've started my star trek expansion for Sins Of Angles. I've created my first model but now I need to know how to create those cool texture sheets. I have Photo Shop CS4, Soft Image 2011 and the Nvidia new map tool..I think thats all I need? What I need to know specifically is how the game engine reads these .dds files. For example the sovereign class has a normal sheet that features (I guess) all of the textures for it's objects and I don't know how to create a sheet like that and get Softimage to apply it to specific parts of the ship. I hope I'm making sense. I've looked at all the tutorials that I could find and can honestly say that I could not find a clear explanation anywhere. Obviously I've never made a 3d video game
.
I guess the road block I'm at right now is how to make a 2d image that will wrap around a 3d object and look good. I don''t know if I have to make it from scratch or if I can take an existing texture and shape it to my needs or what. Also, what is this about UVs? I get how the different channels relate to different asects of the texture, is that all there is to it?
This is a really cool project for me and I intend to learn as I go. I'll give back what I learn by writing a comprehensive tutorial once I myself understand it. The tutorials here are very (
) fragmented and incomplete, no offence. I'll do the Hirogen Hunter Class model next and I'll post my two models in a new thread when it's done. Thanks in advance guys.
