help with projectile coloring

Hi, so i'm trying to change the color/look of weapons fire and have had mixed results. while i can change said objects to the colors i want i dont know why tga files display a box around them in game while dds files dont. I'm using gimp 2.6 and vista, i've tryed using the dds converter 2.1 but it doesnt work in vista i've also tryed saving non edited tga files as dds through gimp then editing them but it has the same effect. any help is much appriciated.

6,206 views 7 replies
Reply #1 Top

Hmm! mine works fine with vistas 32 SP2, Gimp 2.6.8. I do have 2.07 dds plugin though. Are you sure it is installed in the correct location in "Program Files > GIMP-2.0 > lib > gimp > 2.0 > plug-ins".

Reply #2 Top

When you say "weapons fire", do you mean particle effects? Or just the tga and dds files associated with them? Do you have particle forge?

Anyway, particle pipeline effect "particleAdditive" displays black as transparent, and grey as semi-transparent. Whereas "ParticleNotAdditive" displays all particle color channels except null ones. ParticleAdditive, when multiple effects are stacked on top of each other, they pile to create a brighter whiter color or any color that the emitter is changed to. Thus creating a "glowy" effect. ParticleNotAdditive does not stack emitter-wise and cancels any emitters under it. It also holds priority over ParticleAdditive and will always cover that kind of emitter.

Sorry if this was worded oddly, i was trying to think of ways to describe this.

This also may have been useless information to you...

Reply #3 Top

@super, i think you misunderstand gimp works great to the limited capacity that i can use it for (still learning) it was dds converter that didnt work (idk if gimp has a converter)

@syneptus, i mean the actual projectile textures (in the textures folder) (dont know why i didnt just say projetile color). i noticed that its not just tga's either but any texture that has a black 'background' in it as when i change the color with color balance tool (in gimp) to get a deeper more detailed color it affects the black around it. then when used in game the black does not show but the hue of the color change that was applied to it still does. (though this doesnt seem to apply to beams i.e. advent and vasari)

so what your saying is (if i understand this correctly) to get rid of this black or null coloring i'd have to change the files in particle forge? i had tryed to import a tga/dds file but it only takes .particle files and i have no experience with partic forge.

Reply #4 Top

No no no

particle forge cannot do that.

Sorry to have confused you.

The black HAS to be a complete black, just use the fill tool in GIMP or something.

Reply #5 Top

no worries, i think we were talking about 2 different things.

will the fill tool get it all after changeing the hue and all that (it should since the black is being colored evenly with only the projectile being colored unevenly b/c of its 'shade regions' right?). if all gos well i'll post some pics.

Reply #6 Top

(idk if gimp has a converter)
End of quote

No it doesn't you need the dds. plugin to open and save dds. files. it can be found here;

http://code.google.com/p/gimp-dds/

Reply #7 Top

I need that.

thank you