After hours of testing, I figured (I'm fairly sure...) out what the following error indicates:
maxNumFrames exceeded 5570652. Extra frames ignored.
When a particle effect begins playing, it has a set cutoff time, and if that time doesn't exist, it continues to play until that maxNumFrames is hit, and then the effect is restarted, or terminated, depending on its type.
I don't think that it's a deadly error.
Now, I have found that there is some kind of error with the coloroscillator affector, and the dev exe dumps before giving the error output. CRAP.
I have to look through a ton of effects, and it's not looking good.
Anyways, this mod should be updated eventually...