How to get unlimited everything?

Is there any mods out there for unlimited( or atleast a HUGE HUGEEE increase ) for capital ships, logistics, etc.

 

I remember I had this X10 mod that made everythign so much better but now it doenst work for logistics and some other stuff only capital ships.

 

Thanks guys

 

Also id preferr it being a mod and not a trainer

25,790 views 24 replies
Reply #1 Top

well I do know that our Distant Stars mod increases everything across the board (caps, logistics research) though not a X10 and considering the lag issues that are involved (its a software 2 GB issue which most systems either equal or surpass so if you have a +2GB you still will have lag issues) I don't recommend going X10

Distant Stars

Reply #2 Top

I have a top of the line $1,000 custom built comp, and I do remember it getting sortof laggy once the battles got into the thousands of ships BUT it was still worth it.

 

I would still want the vast increase in logistics and all that.

Reply #3 Top

carljohnson33, it sounds like you have a low-midrange machine, as my last system build cost $2000 in parts AT WHOLESALE(q9550 oc 3.8ghz 8gb 1260ghzddr2 160gb hdd boot ,1tb data1 2 2tb datas 2 & 3 ati4850 & 650w psu), and the one I am currently building has cost $2500 with about another $1200-1500 in parts(i7 930 oc 4ghz 6gb 2ghz ddr3 ram 1tb sata3 hdd boot 2 1tb datadrives 1kw psu at present adding 6 2tb hdds 6gb ghz ddr3 & ati5850), and theses machines ARE NOT top of the line BUT are mid-high gaming/video editing rigs.

harpo

 

Reply #4 Top

I build my 2000 £ machine 8 months ago. At that time it was top of the line but now its more of a upper mid range. I  didn't buy monitor at that time. 

i7920

6gb 1333 ddr3 ram

1TB hard drive

2xgtx285 1GB ram in sli

ASUS XONAR 1.3 HDAV

BR recorder

DVD recorder

+ some low priced components(mouse, keyboard, etc)

I know SINS don't really use all power my system has.

Now Diplomacy expansion late game with pacts (tec supply pact) lags really bad.

With 10 players in average having 1800+ fleet supply full huge carrier fleets and all trade and mineral ships it puts really huge strain on resources SINS are able to tap into.

For comparison CRYSIS (both parts) which completely utilize all resources run on max settings above 30 frames per second all the time.

So at least for SINS there is overpowered pc as SINS were made for low end machines. Thats the reason why they have 2GB hard coded limit on how much ram they can use. As far as I know they also don't support multi threading........

I do have copy of Distant Stars mod and I like it a lot but mod that really pushes SINS to the limit is 7 Deadly Sins currently in ALPHA H only for 1.51 entrenchment..... There is version for vanilla SINS that is stable and finished.......

OK this mod doesn't really give you more logistic slots more fleet supply... What it gives u are 10 different races (different play styles), more planet types, race unique tech trees, etc......

Reply #5 Top

Can someone just please help me out without lecturing me on lag, my crappy computer, or anything else. 

 

I would really appreciate it I dont care if it becomes a slide show.

Reply #6 Top

For a mod like that it is probably easier just to do it yourself. All you need is to get the reference files for the version you are using (I'd point you in the right direction if I knew what that version was) and a couple of edits to the fleet supply research and planet files and you should be in business.

Reply #7 Top

harpo99999 has a thread that has the latest reference files in TXT

go here

https://forums.sinsofasolarempire.com/378266

modify RESEARCHSUBJECT_MAXSHIPSSLOTS files, there are 24 of them, 8 for each race

Reply #8 Top

entrenchment 1.05

 

Thanks a lot and im really suprised there is no mod for htis and it require you to do so much on yoru own. Im sure theres tons of people who would love something like that.

Reply #9 Top

there are (like me) but like I pointed out, it lags the game horrible to the point of nonplayability (will even mindump/crash at one point) so I cannot in good faith recommend or do it for you sorry

Reply #10 Top

Can someone just please help me out without lecturing me on lag, my crappy computer, or anything else.
End of quote

I didn't want to lecture i'm just trying to say that SINS doesn't know how to utilize all the power todays computer systems are offering. 

I'we read somewhere though that linux trough open GL ofers some abilities to sins than can bypass or modify limits that are hard coded into sins.

Reply #11 Top

goafan is correct, the best way to get the mod you want is to MAKE it yourself.

assuming you have the current sins (1.191)/entrenchment (1.051)/diplomacy (1.011) you ould look at this thread of mine, but if you have an older version you would have to text a copy of your sins/entrenchment/diplomacy otherwise you will be CONSUMED by the dreaded minidump MONSTER, which can also attack if the dataspace of sins/entrenchment/diplomacy hits the 2GB GRANITE WALL. you can make it less likely to happen by lowering the graphics detail settings in sins.

the files to edit for the fleet supply are the RESEARCHSUBJECT_MAXSHIPSLOTSrace#.entity files where race is PHASE, PSI or TECH and the # is 0,1,2,3,4,5,6,7

hope this helps

harpo

Reply #12 Top

one other mod you might want is this one

https://forums.sinsofasolarempire.com/378149

it optimizes the game a bit and so if you intend to go crazy with fleet size you may want this mod as well

Reply #13 Top

Ryat thank you soooooo much for that!

 

The X10 mod still works for fleets and capital ships but not for tactical, but with that new starbase I dont even need it haha.

Reply #14 Top

Understandably so.  All the same though, be careful.  Once you hit the 2G cap, your beloved game will come crashing down.  I don't care how good your computer is.  It is hardcoded to protect computers at the time of its publication that the game would commit suicice if it sucked up too much power at once.  Now, they did make the mistake of not making the change variable.  If it was in some file somewhere that would allow you to change the data cap, it would be much better and you could use a supercomputer to create fleets of millions of ships, but even on the Cheetah supercomputer, you won't do much better than you already can with your own.  Its just a fact of this game.  It is hardcoded and we can't change it.

For this reason, I simply would like to warn you again, be wary of hitting that cap.

Reply #15 Top

ugh why dont they release a patch or something to fix it  X(

 

God that would be so amazing having thousand fleet battles.

 

anyways thanks a ton everyone.

Reply #16 Top

If there is a Sins II, then they will likely fix this problem and there will probably be a drop-down that says select your processor or something to that end.  That way, you could operate on multiple cores or whatever you wanted.

Thanks to Moore's Law though, computers are already ~8 times more powerful than when Sins was first released.  If you wait another five years or so for the second installation, then that leaves you with about 8 times more power again than current ones and 64 times more power than the ones when Sins I was in beta...  Sins is set up to carry 6 or so players up to 2000 FC each.  Now, multiply that by 64, and you'll get an idea of what is to come.  This is of course assuming that there will be a Sins II...

Reply #17 Top

Didnt SINS cost under $1 million to make and it sold over 1 million copies?

Reply #18 Top

Yes It was low budged game and it is a huge success.

Currently devs are very busy with elemental and as far as I know there is no official plans to make SINS 2. There is another patch for SINS supposed to come out ...... sometime......

But it wont solve 2 GB ceiling because that its hard coded into the game itself and It cannot be fixed by patch. They would need to rewrite whole game 

Reply #19 Top

greg, sins was made by ironclad games, and elemental is being made by STARDOCK, who is the distributor of sins/entrenchment/diplomacy/trinity

harpo

Reply #20 Top

greg, sins was made by ironclad games, and elemental is being made by STARDOCK, who is the distributor of sins/entrenchment/diplomacy/trinity

harpo

Reply #21 Top

Oh thx 4 correcting me

Reply #22 Top

Well, honestly, IC hasn't done anything aside from Sins, so for it to get off to such a start is definitely great, but from their perspective, they've gotta do something else.  Sins does have a limited appeal, so they need to tap the rest of the market.  If they come back to Sins, it will likely be after another game or two has been produced.  If this is the case, then given the speed and size of IC, it will likely be about 8-10 years (I'm being more realistic than my previous estimate as that was a minimum) meaning that computers will run roughly ~64 times faster than they currently do, which means that Sins would be transformed from a good game with good graphics to an awesome game with spectacular graphics.

We've seen the retina display of the Iphone 4.  We've seen the polygon counts of Crysis.  Combine that with knowledge that a computer would be ~512 times more powerful than when Sins I was created.  End result?  A really freaking elaborate graphics with additional space for ships/structures.

Let's say that polygon counts get quintupled.  This would vastly increase the realism of the ships up close.  Skins would stay more or less the same.  Perhaps increasing in size of the files by 4x.  The biggest things are going to be particle effects and more realistic ship functions...  First off, let's look at DMM from Star Wars: The Force Unleashed.  It allows you to use algorithms to determine the way something will break, shatter, bend, etc.  Now, polygons have a rival that may or may not come to fruition.  These are points.  Each point is placed by a programmer and what they allow is for infinite complexity in shapes regardless of how far you zoom in without draining much of the processor.  Merge those two things and you can have incredibly accurate cloud based effects.  Surface area of ships suddenly could be used to determine the effectiveness of Repair Cloud.  Beam weapons would be more accurate.  Above all, shielding would be the most impacted as it would allow you to treat it as a fluid (which plasma shields are) rather than a static structure that is on or off.

Now, in Sins II, this things are unlikely to have truly far reaching effects.  They will be there to some extent, but only once my kids start playing games like this (35 years down the road probably) would this really come into play in full force.  By then, Moore's law states that computers will be about 8 million times more powerful than they are now.  That means that by the time Sins V comes out, particle effects and fluid shield dynamics will have effectively reached the maximum beyond which there is little point of advancement.

 

Ehh, I'm getting off subject, so I'll shut up now...

Reply #23 Top

regarding infinite graphic advancements, EA had this to say.

Essentially they said were very close to getting to a point where graphics are going to be so advanced, going past that level will introduce too much trouble. In that case user generated content is going to play a huge role in the future.

Reply #24 Top

not that a x10 mod would do the trick but what about reducing all supply requirements to 0?