Abilities- is four the maximum?

Simply put, I was trying to jack the ability from https://forums.sinsofasolarempire.com/382927 thread, but I don't wanna lose the existing Capship abilities. Possible? Impossible? since it doesn't list more than 4 ability SLOTS, I think it's impossible- but just making sure.

5,301 views 9 replies
Reply #1 Top

There are 5 ability slots: 0-4.  The problem is the UI uses the 5th slot for a universal button on all capital ships, but that can be overcome if you don't mind rearranging the UI.  It's a whole new project, though.  Frigates can have 5 abilities easily.

Reply #2 Top

Yeah, UI redo is a liiiittle outside my abilities. maybe later, heh.

Reply #3 Top

Quoting Mystic, reply 1
There are 5 ability slots: 0-4.  The problem is the UI uses the 5th slot for a universal button on all capital ships, but that can be overcome if you don't mind rearranging the UI.  It's a whole new project, though.  Frigates can have 5 abilities easily.
End of Mystic's quote

As long as the 5th ability is passive, it doesn't matter, because you will never need to click on it, and the capital ship button always goes on top. So basically, what I'm trying to say is that if it's passive, you don't need to mess with the UI.

Reply #4 Top

Be warned though, the Dev exe complains constantly if you have a 5th ability on a capital ship.

"Slot ACTION_CAPITALSHIP_OPENMANAGEINTERNALS can't be setup over ACTION_CAPITALSHIP_ABILITY_4."

Reply #5 Top

okay, it complains- but does it choke? as in, minidump? Cos I might be able to make things work then o.o

 

Reply #6 Top

Oh, it works ok with no issues in the normal exe. But if you want to test in the dev exe you need to remove it from the 5th ability otherwise you can't select and give orders to the capital ship.

Reply #7 Top

It'll work as long as the ability in that 5th slot is a passive ability.  You won't have any way of activating that ability slot otherwise.

Reply #8 Top

Right, now to make it work. Thinking a short-range, "Capship is destroyed, everything around takes damage" effect.

Reply #9 Top

ApplyBuffToTargetsInRadius

OnDeath

     - DoDamage (for damage, obviously)

     - PlayAttachedEffect (for shockwave/explosion visuals)

 

Check out the Telekinetic Push ability, adjust the targets and trigger, and then just add an additional Instant Action for the damage effect.