@myfist0 Haha thanks. Yeah, I still plan on changing the gear size, it's just a little bit of a pain, so I haven't gotten around to it yet Is there a way to upload the file on here? If not I'll just put it on filefront or something. I think I still have an account with them .
@GoaFan77 Lol, yeah Sins does tend to ride the line when it comes to realism. But then again, I've never flown around in space inside of a battleship so I can't really say what could or couldn't happen. I agree with having engines on all sides, I was actually considering doing that before i rendered those last images, but I figured it was time to call it quits for the night. I want to place some engines on the bottom of the turret as well, but I'm trying to think of a different design. I think it would look like overkill if ALL sides of the base were covered in the same type of engine. As far as the missile launchers and laser cannon.. I never even considered those upgrades. You guys are helping me to realize a lot of things I've overlooked and helping to avoid a lot of pain when it comes time to implement this into the game.
Couple questions for anybody willing to answer:
1.) Taking into account Sins inability to use minor animations, such as the turret rotating. I'm going to assume that the model has to be one object, one mesh. Is that correct? If so, is there a limit on the amount of polys that can be used? I don't want to finish the turret, and then have to go back later and try to lessen the quality of the model because I over did everything lol.
2.) My experience with modding is VERY limited. I just started a few days ago, and so far all I've managed to do is change starbases so that they can move around and engage targets within a gravity well, and change the abilities of a few capital ships around. So my question is this: how difficult would it be to use this model as a whole new unit? Instead of taking the place of the original gauss cannon, it would be a separate structure. I have no clue as to how to go about adding a new structure icon to the Tactical buildings list though.
Well, I'll see what else I can manage to do with this tomorrow after work. Maybe I'll get those gears re-designed
BTW: Thank you for all the feedback. It's been a HUGE help