just to expand on last post on a few thing and add a few
Mines
the main problem isnt really there all like advent it the fact that the AI like to waste stikecraft space on them and they never scuttle them so they have a lots of mine few bombers and some fighters. so if they where like TEC or Vasari they wouldnt have that problem. so maybe keep TA they same since there strike craft heavy, Norlamins could be like TEC since there more defensive/peaceful, and replicators like vasari since there more aggressive but that would mean a new model unless its added to an exiting unit
the capital ships
TA
excelsior is ok
Galactica is ok even though is nearly the same as first
Warhammer is ok if it is the only one with embargo since i don't think you will ever need 2 ships with this
Thunderbolt just needs embargo changing. also it would look better if it used a laser instead of bombs to siege a planet since the bombs come from a spike which looks like a laser weapon
Excalibur needs embardo changing and have ether adaptive screen or armistice, maybe change adaptive screen to ion bolt or somthing like that since they dont have an ability like that
idea embargo could be changed on 1 ship to a passive(or active) ability that increase extractor and/or tax income/ trade income in the current grav well Lv1 5% lv2 10% lv3 15%. if its an active ability then the ship cant leave the grav well for 30/60/120 secs and its still to do with economy
the other teams are ok but im not very keen on capital ship engines for replicators on every ship
Strike craft models
never mind that was me being an idiot i was TA and the AIs was random and i thought the fighters were from an Nolamins ship since i was fighting them but there was a TA carrier at the edge
Replicate ability
the thunder bolts that spawn after its used has enough antimatter to use replicate again but other ships dont and need to recharge first
NEW planets
The extint planet. since there extinct im guessing there like dead asteroids with no pop but with logistics slots and a lot of metal?
The dyson swarm. Idea phase jumping from it cost no antimatter since the planet supplies it and increased anti matter regen(or shield regen), and phase jumping takes longer due it interference from the planet. this would make it an excellent staging ground, but as a draw back it cant have stikecraft in orbit(and maybe no starbase ether) so its harder to defend.
Another idea if its being bombarded it has a chance (3-10%) to destabilize which detonates antimatter(or stun) on all ships and structures in range
legendary planet. looks kind of stupid maybe make it asteroid size with golden and rocky debris in orbit
and ideas for a non cognizable area. A neutral trade port ,refinery and phase inhibitors (since vasari found them in space) which can be captured and maybe a few nebulas with a variety of effects like healing/disables shields/ slows speed/ damages hull/ amplify shields