So when is your next update for this mod coming out?
Good question ... and here is a good answer -> a couple of days.
The update will be for all four versions of the mod.
And here are some of the changes,
Planets
- Added new planets with animation: Dyson Swarm, Extinct World, Aura World, Legendary planet, Stellar Anomaly
- Added animation effects to planets ancients, binary, fortified
Militia and Pirates
- added unstable asteroids to uncolonized planets
- added carrier for militia player
- added pirate colonizing capital
- re-balanced pirates
Pictures and Icons
- added icons for fighter, bomber dock/launch for new races
- re-sized mainview icons for frigates and constructors, trade-ship, refinery-ship icons
- added new character pictures
- added new races game win/defeat pictures
Sound
- shorten sound effects on some planet modules
- added new music
Abilities
- fixed anti-matter converter ability flicker for Replicator capital ships
- fixed abilities for binary planet
- fixed replicator tractor beams
- added black hole event horizon and gravity ability
- fixed self destruct on Trade Alliance defense module
- fixed Trade Alliance 'armistice' ability so now it only disables weapons and abilities
- removed 'nanite infiltration' ability and research for Replicator Darkstar cruiser
- removed 'antimatter field' ability and research for Replicator Dominion cruiser
- removed ability 'sabotage module' for replicator defense platforms
- removed ability 'booby trap' for Trade Alliance defense platforms
- updated Replicator Starbase 'antimatter converter' ability
- updated Replicator Starbase manufactured Hord so they have a maximum 'use by date' of 15 minutes
- reduced Norlamin Malladax cruiser's 'capture & decoy' ability - increased expiry time, increased antimatter cost, reduced range
- reduced Norlamin Skylark 2 cruisers 'capture & decoy' ability - increased expiry time, increased antimatter cost, reduced range
- updated Norlamin cruiser's 'capture' abilities so research requires 2 less research platforms
- updated Trade Alliance's Starbase tradeport level by one, i.e now there are two levels
- updated Replicator Production Centre ability and the abilities stack for multiple Centre's
- updated Replicator Capitalship ability 'antimatter converts', shield mitigation changed from 20% to 10%
- fixed Replicator's Equalizer Cruiser's 'replicate' ability so that it only produces one copy of itself
- fixed Replicator's Ranger Host's 'replicate' ability so that it only produces one copy of itself
- updated Replicator's ability 'replicate' for all frigates to have increased cooldown times
Balance
- reduced the maximum number of mines from 150 to 50(except on Terran or Desert home world max mines 150). Explosive force of mines doubled. Note this is for all six races
- increased the maximum number of Starbases for ancients, Dyson swarm planets from one to two
- reduced the power and range of defense platform's for all the new races
- reduced the available resources for some of the new planets
Optimization
- integrated the majority of the TSOP into mod
- reduced the number of Fighter, Bombers, Trade-ships, Refinery-ships, Mines (halved) but increased their fire power or cargo capacity (doubled)
- for most frigates increased slot count, build credits, build metal, build crystal, build time, hull, shields, armor, weapon damage, mass (doubled)
- also for carrier cruises doubled their command points
- also for siege frigates doubled their planet bombing firepower
Research
- reduced the number of levels for maximum planet population size for Replicators
- reduced research to 'decrease resource buy cost' for Norlamins
- reduced shield mitigation for Norlamin ships
- removed 'antimatter storage' research for Replicators
- fixed a number of research prerequisites levels fixed for Norlamins
- fixed a number of research prerequisites levels fixed for Replicators
Weapons
- defense platform of the Norlamins use lasers
- defense platform of the Trade Alliance use Autocannons
- thumper defense platform of the Replicators use Plasma
- fighters of the Trade Alliance use Autocannons
- bombers of the Trade Alliance use Autocannons
- bombers of the Replicators use Plasma
- scout ships of the Replicators have auto attack off when built
- heavy cruiser of the Trade Alliance uses autocannons
- siege frigate of the Trade Alliance uses lasers
- orbital cannon's of the Trade Alliance and Norlamins re-balanced
- orbital cannon of the Norlamins now take 150 population from enemy planet on impact
Other
- only Replicators Starbases move.
- fixed game quickstart
- a number of descriptions fixed
- small culture spread for Trade Alliance orbital Tradeport
- dreadnoughts, once upgraded to Starbases, can leave the gravity well, though their maximum speed is reduced by 50%
- expiry time for the dreadnought generated horde is level dependent. Also the Hord have a maximum 'shelf life' of 30 minutes
- updated Replicator Dreadnought model