Hey SoaSE, if u make this mod just update the Maelstrom so that it could be used in it with these new planet textures...
By the way, if you've watched the video I sent it to ya when making the Electricity World place to the dark side of the planet a bit of natural lightning and thunder effects so that it could appear more realistic.
And the Storm world, when making the atmosphere make it like u see it in the picture... A bit violent and very fast cloud moving effect as the picture description is...
I got your video and pictures. Thanks for the work.
Firstly, bear in mind that Maelstrom is a large mod, that is it is pushing the hardcoded limits of Sins. Planets meshes and textures take a considerable amount of memory so I have been very careful when I added new planets i.e its not for lack of ideas.
Here are comments on your ideas
Stars
1. Aqua Star, Purple Titan Star, Orange Star, Binary Star, 3 Star
I don't think stars add to the game. A simple star 'costs' about 3Mb of memory. I would also have to add a new texture file for star Hud as the current one is almost full. That is why I have been putting it off.
With regards Binary and more stars I have 10 stars in the stellar anomaly
Worlds
Can take up to 11 MBytes per world
1. Radioactive world & Toxic world are ideas similar to Sins Plus worlds. I have consider them.
2. Storm world, Electricity World - I think there are negative planetary bonuses which cover these concepts.
3. World with moons - the binary world has 3 moons
4. Lunar world - Celestial bodies mod has similar worlds. I have consider them.
5. Kantabryss world, Massive world, Swarming Hydre World - good ideas but note that planets can have only one ability and those are quite limited.
Overall you have some good ideas but I can't include them all in the Maelstrom mod at this time. The Maelstrom mod is memory limited and I have limited time for which I have a development path for this mod. However I will endeavor to include some in stages in coming releases of Maelstrom. It will depend on how the memory budget of Maelstrom goes.
Release 3 of the mod will focus on new Planetary Structures and the inclusion of Dreadnoughts
Release 4 of the mod will focus on new Models and Textures for the Norlamins and Replicators fleets.
Also expanding the number of starbases in a star would not necessarily be a good idea - have you ever seen an AI build a starbase in a star? Or even for worlds that allow multiple starbases have you ever seen a AI build more than 1. The reason I mention it is that a human player would logically build more than one if it was necessary but the AI wouldn't necessarily do so - i.e it would create a imbalance.
Thanks again for your enthusiasm.
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Have a look at some ideas at
http://www.moddb.com/members/kolljak
Have a look at the mod
http://www.moddb.com/mods/stars