Hi Malanthor,
For Maelstrom Entrenchment the current abilities stackup for the 3 factions are as follows ...
Norlamins Upgradeable Defense Abilities
Disruptor Force - disrupts repair and regeneration of enemy craft within range of this structure.
Shield Extension - shields to nearby friendly structures
Norlamins Starbase Abilities Stasis Field - reduces planetary bombardment, denying enemy colonization
Commerce Hub - trade
Populace Education - cultural influence
Technological Awe - allegiance
Augmented Support - repair nearby friendly forces
Augmented Repairs - increase its own repair rates
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Replicators Upgradeable Defense Abilities
Coordinated Attack - beam defenses jointly reinforce each other
Deadly Trackor's - destruction zone for the Tractor is substantially increased
Deadly Thumper's - destruction zone for the Thumper is substantially increased
Replicators Starbase Abilities
Collective Control - reduces planetary bombardment, denying enemy colonization
Zero-G Populations - starbase population
Collective Override - allegiance
Hord Manufacture - constant stream of Hord frigates produced
Solorus Cloak - in and out of phase space
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Trade Alliance Upgradeable Defense Abilities
Expert Strike teams - number of strike craft in each Hangar Defense squadron
Augmented Defense - firing range of the Beam Defense Platform is substantially increased
Trade Alliance Starbase Abilities
Mercenary Protection - reduces planetary bombardment, denying enemy colonization
Extended Trade - trade
Stun Field - temporarily stop the local movement of nearby hostile ships
Training & Propaganda - allegiance
Empire Tribute - collect tribute from enemy craft and enemy empires
Debris Bombardment - bombard the planet
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I've included a Picture Set of the Entrenchment models on the SoaSE-Maelstrom website, check the News page.