Hey Soase, Just played a match against 2 unfair opponents with your expanded mod, and it was fun, your mod really feels polished now, great work as ive said often before.
I just have 2 meazly suggestion based on how this match went.. hehe.
The 2 unfair opponents were piece of cake with the dread factory, i can just turtle and build up more and higher level dreads and then steam roll the map. So i really wish you could make the dread cost a little more population cap. Make it so it wont build if you dont have a free cap spot for instance, because right now i dont uppgrade either my fleet cap or my cap ship cap and i can still roam around with 20 dreadnaughts. pretty overpowered.. hehe. Now the ai he never does that, at most he has 2-3 dreads, so this would only be a real nerf for a human player. In effect making the game harder for a human, because right now its way to easy.
Also i noticed that the pirates really hit hard in this version and that is just good and fine, but when i wanted to remove the pesky robbers from the map i got a huge surprise, i jumped 6 lvl 10 dreads into the pirate base and uhm i got wiped out pretty much without dooing anything. Now the worst part wasnt the loss, it was the lagg.. the pirates had abouth 100 cap ships and uhm over 1000 other vessels there, i am running this on a quad core intel 7, with 8 gigs ram etc and a powerful video card and still it went very laggy.
To actually take out that amount of pirates that also replenish their losses at descently fast rate i need a huge fleet, maybe 30 dreadnaughts could do it or something..
So my suggestion here is to give the pirates a cap in how many ships they can build just like the player and the ai have. 2000 fleet support should go for them too at the highest, what i saw in that pirate base was more like 5000 cap which is way to high imo.
What do you think?