soase-maelstrom soase-maelstrom

[MOD] Maelstrom [Trinity | Rebellion]

[MOD] Maelstrom [Trinity | Rebellion]

http://www.soase-maelstrom.com/

 

Compatibility

Maelstrom is currently compatible with

Original v1.195 | Entrenchment v1.055 | Diplomacy v1.37 | Rebellion v1.94

_________________________________________________________________________________________________

Credits

For contributions in testing and concepts
ICEman, Quiet_Man, Malanthor, UncleJ and many others
_________________________________________________________________________________________________

Introduction

The Maelstrom Mod introduces four new races to the SoaSE Universe.

It keeps the original races, the TEC, Advent and Vasari who are still to be found building and battling as usual.

All of the new races are independent of the original races and have unique strengths and weaknesses.

Learn more and download the Maelstrom Mod at ...

ModDB Website                    

 

______________________________________________________________________________________                               

Please note that for all mods the 'Installation and Change notes' are included in the download.

Use the recommended 'Graphics Effects Setting' as stated in the Installation notes of the mod.

Installation & Release Notes

4,209,580 views 1,681 replies +10 Loading…
Reply #501 Top

Latest R2 version m8... :) And i'm talking about the lag late in the game.. seriously i cannot believe you are saying you are not noticing lag

Reply #502 Top

Original, Expansion, Entrenchment or Diplomacy?

What races are in play ... what planets?

It could be an ability on a planet or a frigate combination.

Is it lagging in a battle?

I've had 100 Dreads in play on a Maelstrom map - ever race in play.

I don't turtle and I don't tend to build to much defense.

Reply #503 Top

A friend likes to turtle and play the Systems of War map ... no lag

Reply #504 Top

Diplomacy version. I'd have to check on races.. I'm playing trade alliance but only few other races are still left.. About 3. Prolly a random large map instead of medium then since i started with 8 races.

Lags while zooming out on planets and massivly lags in battles... 1, 2 fps.. with freezes of 5 seconds very frequently. And even when half my fleet is annihalated but lags gets a bit less then.

And yeah. i maybe more of a turtle.. Just start off building up a few planets, developing them and then expanding... but only have a dozen planets atm.. random medium 8 player map, 1 star.

Reply #505 Top

Thanks for the feedback.

From what you say I can't pick a specific reason for lagging. I'll continue testing in Diplomacy.

Most of my testing is on Original and Entrenchment.

BTW in R1 the TA had an ability problem with its beam defenses, self-destruct ... too many targets, too large an area. Also a booby trap ability was taken out.

Reply #506 Top

I think most of the extreme lag happens on random medium/large maps.. Not the scenario or premade maps.. The systems of war map seems to be very smooth but i'm guessing that has to do with the fact that all the action happens in a very small star system at once,

+1 Loading…
Reply #507 Top

TA Fighter and Galactica carrier issues.

Change a line in the Fighter_TradeAlliance.ENTITY file. Change line "Canfireatfighter" from False to True

Change 2 lines in the TA Capital ship carrier file, don't remember the exact name right now, not at home machine. Change two lines, "TargetCountPerBank:FRONT" and "TargetCountPerBank:BACK" from 0 to 1

Thank you for the link. I will read it. I tried to creat a new ability but have something wrong, getting a mini dump, but I will work it out.

Thanks again

+1 Loading…
Reply #508 Top

TA Fighter and Galactica carrier issues.

Change a line in the Fighter_TradeAlliance.ENTITY file. Change line "Canfireatfighter" from False to True

Change 2 lines in the TA Capital ship carrier file, don't remember the exact name right now, not at home machine. Change two lines, "TargetCountPerBank:FRONT" and "TargetCountPerBank:BACK" from 0 to 1
End of quote

Thanks for that!

tried to creat a new ability but have something wrong, getting a mini dump, but I will work it out.
End of quote

I find "Modifier list" by bailknight essential when working with abilities. Also I always check the original abilities for correct format and use (a good word search editor is a must and then search for key 'words') . Note that there are some 'non-obvious' constraints on what abilities can do and how you use them, hence trial and error.

Reply #509 Top

I think most of the extreme lag happens on random medium/large maps.
End of quote

Are you saying you have had other instances of noticeable lag?

 

Reply #510 Top

Quoting soase-maelstrom, reply 509

I think most of the extreme lag happens on random medium/large maps.
Are you saying you have had other instances of noticeable lag?

 

End of soase-maelstrom's quote

 

Well i tend to only play random maps, not the premade ones and on the larger ones i always have extreme lag later on. But so far on the systems of war map it is extremely smooth so far... Maybe I should stick to premade maps :)

Reply #511 Top

I find "Modifier list" by bailknight essential when working with abilities. Also I always check the original abilities for correct format and use (a good word search editor is a must and then search for key 'words') . Note that there are some 'non-obvious' constraints on what abilities can do and how you use them, hence trial and error.
End of quote

The 'non-obvious' and 'trial and error' is dead on no matter what tools you have (even with dev.exe).

Hey Maelstrom,

Your welcome to use my wiki page too (http://code.google.com/p/soaseplugin/wiki/Syntax). It has all the same modifiers as bailknights plus it's updated with the latest versions of Diplomacy and is generated using my sins validation rules and definitions. Also, I have extended my Sins Editor to have better support for all three versions of Sins as well. If you have any questions feel free to PM me.

+1 Loading…
Reply #512 Top

Well i tend to only play random maps, not the premade ones and on the larger ones i always have extreme lag later on.
End of quote

Depending on what I'm testing I play

1. Large: Random Huge(Single)

2. Medium: Maelstrom (occasional Systems of War) [with one of each race]

3. Small: Random [typically one each of the original races and two each of the new races]

Of the three versions of Sins (O,E & D) Entrenchment is the least susceptible to lag, even with just the originals race (see TSOP).

Though as I have said I have not notice any 'extreme' lag in testing - worst I have seen is a Huge Random Single with the Maelstrom for Original Sins (once it paused for a second near the end/peak of the game).

You might like to try Entrenchment, it should be smoother, that is until I get to the bottom of this issue.

Reply #513 Top

A question to all players of R2 of Maelstrom ...

     Has anyone else experienced 'extreme' lag in game play?

Reply #514 Top

is there anywhere where you have the ships stats posted?
cause i keep forgetting abilities and i wanted to tell my friends about em' 

Reply #515 Top

I have lag, but I do when playing without mods, as I need to update machine. But if there is a difference I have not noticed a large one.

Reply #516 Top

The lag on large / medium random maps i've having i the same as i had on R1 of maelstrom.. Can't remember if it was the same without the mod at all since i hadn't played the game without it for quiet some time. So i think the lag doesn't have too much to do with the mod but just with the outdated game engine.

Reply #517 Top

Any chance you could make available the original R1 release somewhere? I want to try entrench but need a few of the R1 files to correct the fighter problem among things.

Reply #518 Top

Any chance you could make available the original R1 release somewhere?
End of quote

There is an archive section on the Maelstrom website, go to the download page.

Reply #519 Top

The lag on large / medium random maps i've having i the same as i had on R1 of maelstrom
End of quote

I find this hard to believe. There is a noticeable improvement in game speed between R1 and R2 as a number of people have made comment on.

Reply #520 Top

is there anywhere where you have the ships stats posted?
End of quote

No not yet, when the races approach their final balance I will consider compiling the stats.

Reply #521 Top

Hi ZombiesRus5,

Your welcome to use my wiki page too (http://code.google.com/p/soaseplugin/wiki/Syntax).
End of quote

Yes, I have used your wiki also, thanks.

I have extended my Sins Editor to have better support for all three versions of Sins as well.
End of quote

It is only recently that I looked at using dev.exe, I typically have been using error logging. With some of the esoteric reports given by dev.exe I decided to use your Editor (a couple of weeks ago). Unfortunately couldn't trace the problems - not because of your editor though. Your Editor is a powerful tool, thanks.

Reply #523 Top

Quoting soase-maelstrom, reply 519

The lag on large / medium random maps i've having i the same as i had on R1 of maelstrom
I find this hard to believe. There is a noticeable improvement in game speed between R1 and R2 as a number of people have made comment on.
End of soase-maelstrom's quote

 

I'm not critisizing your good work bro.. Just expressing how it feels on this end but just realize that at my end i'm having 1, 2 fps so the difference would be hardly noted. But i'm more than happy now that i'm playing a premade map :) mucho smoother :)

BTW i'm using an Asus G73JH gaming monster notebook with 8 gigs of ram, i7, ATI HD 5870, etc..

Keep up the good work, like i mentioned before this mod is the best one i've ever seen on any game.

Reply #524 Top

I'm not critisizing your good work bro
End of quote

I did not take it as a criticism ... far from it. As always feedback is appreciated.

I what to optimize the mod as far as possible, any problems I what to know about and improve ... no beating around the bush.

My Box: Intel Core 2 Quad CPU, Q9400 @2.66GHz, 3GB RAM, XP Professional (32 bit), NVIDIA GeForce 8400 GS.

Keep up the good work, like i mentioned before this mod is the best one i've ever seen on any game.
End of quote

With your help and others we can make it better.

 

Reply #525 Top

Quoting shinkle1973, reply 507
Change a line in the Fighter_TradeAlliance.ENTITY file. Change line "Canfireatfighter" from False to True
End of shinkle1973's quote

I had looked through the file for such a switch, but if you search for something :omg:

Thank you