a110 a110

questions

questions

hello, i'm very new to this game and i have some basic questions, i am playing advent and vasari so far against normal ai on fast speed; vasari seems better to me but i wish to learn advent more

-how do i switch between top-down and side view

-how do i select all units of the same type

-is it better to build a colonization capital ship to colonize planets and asteroids with, or to build a more combat-oriented capital and use colonization frigates

-what is a good general starting build order

-how fast should i colonize, the ai always seems to beat me to the planets

-which upgrades should i acquire first

65,352 views 121 replies
Reply #101 Top

Culture upgrades can be risky in that it limits your defensive abilities later on...however, they can also force your enemy to build more culture centers and less trade ports/factories...

In general, I find that culture SBs are only useful if the nearby enemy planets are asteroids...since asteroids can only have 3 logistic structures, being forced to build extra culture centers can limit your enemies ability to extend their trade route or have factories on the frontline...planets with more logistic slots won't be hit as hard...

Reply #102 Top

One level of evangelization node is very useful on your front line SBs and shouldn't hurt you very much. Your damage output is via meteor control anyways. I often build 3 defensive, 2 mass disorientation, 2 meteor control + 1 evangelization. The exception are if there are dogfights early enough before I can get meteor control that require a single weapon upgrade slot. Evangelization nodes + temples of communion can help make your conquering planets easier. I mean is there anything more annoying than glassing a planet and you can't touch it due to hostile culture?

Reply #103 Top

which factions strikecraft are better overall?

which factions fighters beat each other 1-on-1?

it appears that advent has more squad members but weakest individual ships, vasari has the least members but best individuals, and tec is in the middle

i personally prefer vasari since their health makes them less vulnerable to flak bursts/telepush and they have phase missiles

Reply #104 Top

The best way to compare the factions' SC is to do a squadron v squadron comparison...

In general, TEC have both the worst fighters and worse bombers...even though they have more HP per individual craft than Advent SC, the overall damage of TEC SC is rather pathetic compared to the other two factions...

Vasari have the best bombers...while technically Advent bombers do more raw damage per squadron, Vasari bombers have phase missiles which, when upgraded, makes them far superior to Advent bombers, especially against capital ships...

Vasari and Advent are almost identical in the damage their fighter squadrons can do...however, Vasari fighters use phase missiles, which makes them better against ships...

In general, Vasari have the best SC...they unquestionably have the best bombers, and their fighters are just as good (if not better) than Advent fighters...if you take into account the HP of each individual SC, Vasari SC are a lot harder to shoot down as well...add on Repair Cloud and late game Vasari SC can be near to impossible to kill...

 

Reply #105 Top

which factions strikecraft are better overall?
End of quote

In terms of the balance of health and damage, they're mostly the same.  The biggest difference is that Vasari use phase missiles for both fighters and bombers, which gives them a tremendous advantage when attacking frigates, cruisers, capital ships, and starbases.  The only place they're weaker is in fighter vs fighter, but this isn't actually as important as it may seem, since Vasari also has the best flak for bringing down enemy fighters.

Reply #106 Top

ok, is it just me or is the advent beam turret upgrade 'synergy' rotten compared to the other factions' turrets? i mean vasari gets to shut down regeneration for ages and tec can get both an aoe missile ability and a long range attack that reduces enemy armor??

Reply #107 Top

It's definitely not as good, but on the other hand Advent turrets benefit a lot from the shield bestowal of their hanger.  Usually people use synergy turrets as an alternative to weapons upgrades for their starbase, freeing up slots for other purposes.

Reply #108 Top

ok, is it just me or is the advent beam turret upgrade 'synergy' rotten compared to the other factions' turrets? i mean vasari gets to shut down regeneration for ages and tec can get both an aoe missile ability and a long range attack that reduces enemy armor??
End of quote

 

While the TEC longer range attack is certainly very nice, the sheer amount of damage that clusters of Advent turrets put out is pretty insane.  Human players will know to steer clear of these, but against the AI, I think this is in fact the most powerful of the turret upgrades.  It is definitely the weakest upgrade when it comes to trying to provide a little protection to a large area, but clusters of turrets backed by hangars with shield bestowal and/or a starbase create a "zone of death" bar none.

Reply #109 Top

The real disadvantage of Advent beam platforms is that you need several of them to receive much of a benefit (hence "synergy")...even one or two TEC/Vasari point defenses are useful since meson bolt/disrupter nanites make for good focus firing...Advent beam platforms however don't provide the same FFing capabilities unless there are tons of them...

Reply #110 Top

how do you kill a tec starbase with 20000+ hull, fully upgraded weapons, strikecraft upgrade(s), and hangars being protected by it? bombers dont work because i had to switch all my strikecraft slots to fighters just to hold off his own strikecraft, and they were barely able to scratch the ridiculous hull and shields. moving the fleet close would risk being hit by the red button attack (the ai must have been at that tier already). it took me a long time to realize that it wouldnt have the self destruct because weapons+hull+sc would already fill all the upgrade slots, but i still didnt have enough of a fleet to directly attack it.

Reply #111 Top

The answer is still bombers. Flak to protect your own fleet and use your bombers to nuke the hangars then the SB. What faction are you playing? If Advent then TK push to defend your caps and shield bubble  over the battle ball.  If Vasari then abuse scramble bombers. You can also sacrifice a subverter or two to reduce shield mitigation then use an Egg for a final kill with the armor reducing ability (risky). For flak one option is to send them along the path the bombers take from the Argonev.You can also have your flak follow your HCs around while they kill the rest of the orbital structures. If you are worried about some units meandering towards the SB then use hold position. Your own fighters should torch the bombers also. How many strikecraft are you attacking with?

Reply #112 Top

Haha what about 2 Orky's with 20,000+ health, 8,000+ shields with all weapons upgrades in the same grav well. The Sins Plus mod makes this disaster possible lol. Lucky I am TEC in extreme late game so I have hundreds of thousands of credits due to a 15+ jump trade route as well as many many frigate factories to replace the losses (coupled with industrial juggernaut tech and the artifact that improves fleet construction by 30%)

Still its an insane battle, each grav well is a major victory lol 

Reply #113 Top

Quoting a110, reply 110
how do you kill a tec starbase with 20000+ hull, fully upgraded weapons, strikecraft upgrade(s), and hangars being protected by it?
End of a110's quote

If you're the TEC, you can also take some Ogrovs and pound it from afar. If you're really paranoid, you can take an Akkan with Targeting Uplink to give them more range, and if you happen to have Tier 7 military techs available, you could research Extended Range Missiles for an extra 4%/8%/12% range. With that much range boost, even Javelis LRMs can join in and add their fire.

Reply #114 Top

bombers dont work because i had to switch all my strikecraft slots to fighters just to hold off his own strikecraft
End of quote

Fighters are actually not all that good against fighters...flak is far far better, and capital ship abilities (flak burst, magnetize, TK pusch, Jam weapons) are very handy...I have a distorted intuition on this since I play with a mod, but fighters in general don't suppress bombers very well, especially when there are lots and lots of bombers...

If you are TEC, ogrovs + bombers are a good way to deal with starbases...wiping out support structures first (repair bays, hangars) should be your first priority...having an akkan with targetting uplink is also very useful...garda's should be fine for dealing with enemy fighters...

If you are Advent or Vasari, then lots and lots of bombers...

If this is an AI starbase, then honestly a full fleet could probably just shred the TEC starbase...once your bombers have been whittled down by enemy fighters, just throw in tons of LRMs and/or Kodiaks....if it is a human starbase, be careful as it likely has the red button on it....

Reply #115 Top

Seleuceia brings up a key point. Is this vs AI or a human player? If AI then people (including myself) have offered multiple solutions and you don't need to fear the red button. If human then either a) bring enough bombers or ogrovs (if TEC) or b) go around and avoid the starbase completely. You can always strip the rest of the grav well like locusts and then move on.

The strikecraft from the Argonev should not bother you much while you pillage his orbital structures if you have enough flak and properly position them. Most human players put the SB right at the edge of the phase lane to trap you after a jump, so beware the red button. But if you scout well enough you can usually (I stress usually) go around.

Personally I fear an Orkulus backed by hangars with phasic trap much more than an Argonev. ANd if it is also supported by a  fleet with supporting overseers and subverters then it is time to pull out a Kostura else gg. Transcencias can also massively suck with the huge range of mass disorientation and meteor control. If I ever see a human player with a Transcencia fully loaded with strikecraft I will get up and do a little happy dance since it means he completely messed up his upgrade choices.

Reply #116 Top

i was playing advent,

thanks for all the help people

Reply #117 Top

i encountered essentially the same situation in a different game. i'm sure that with enough bombers and no opposition i could eventually whittle through the base, but i only had 19 (and 10 fighters, because flak would get killed by the sb if they tried to chase their fighters), and they brought their fleet in before i could even take down its shields. the problem is that i couldn't get another fleet supply upgrade because my 5-planet economy was already low, and the ai had a larger empire than me. it had made allies with one of the other ais in the system, while the fourth one was hostile to everybody. i also couldn't move on to the next planet because all my ships would lose half their hp and all of their antimatter.

Reply #118 Top

but i only had 19 bombers and 10 fighter
End of quote

Yeah, that isn't going to kill a heavily upgraded starbase very quickly.  It will kill it given enough time, but you'll need some patience, and if the starbase has a sizeable chunk of flak defending it you're out of luck.

You have a couple approaches, but trying to beat the starbase and the enemy fleet simultaneously is effectively suicide.  If you can lure the fleet away from the starbase and fight them separately, that should work.  I'd also advise giving the bypass option a second thought.  Yes, it's a big deal to lose your antimatter and hull, but it's not an unwinnable prospect.

Generally speaking, if the enemy fleet is too strong to fight, they have starbases on their front lines, their empire and economy is bigger, and you don't have any aces up your sleeve, it's probably time to surrender.

Reply #119 Top

ok, i'm tired of this cruel bs. it's always the same, no matter how many times he attacks and i destroy his fleets, he just builds a new one while hiding behind his impenetrable minefield+starbase defense which i can't breach without killing myself with upkeep. meanwhile im stuck with 5 planets and can't attack or go for the neutral system. it also doesn't help that my stupid flaks decide to drive into the heart of the enemy formation and my guardians are always out of antimatter or being crippled by cobalts.

Reply #120 Top

In those big attacks I always have curtain ship types as a fleet. The first is carriers, always a separate fleet in the edge of the grav well already turned around ready to jump. Then the flacks as a fleet but follow the main fleet unless ordered otherwise. Even sometimes separating the repair cruisers in a fleet.

Reply #121 Top

There are different ways to manage fleets.  If you are breaking into a hostile gravity well with mines, heavy defenses, and a starbase, I suggest you have your entire fleet in "hold position" and you manually control their movement.

After repulsing a big AI fleet and weakening them enough to start an offensive, take a corner of the enemy gravwell and let them come to you.  Use your firepower and flak defensively while using bombers to pick apart the defensive positions.  Have scouts with your fleet so as you inch forward, your fleet destroys the mines that the scouts detect.  If you think you will get overrun by newly built reinforcements, construct your own starbase to hold your corner of the gravwell and keep your fleet by it.

Eventually you will destroy enough defenses and ships that your fleet will be free to assault the enemy starbase and then take the world.  You will have to inch forward world by world this way until the AI finally doesn't have the econ to support a defense and you start to steamroll.

The main thing is try to fight defensively, even in the enemy gravwell, and not let your ships run around and get picked off by defenses.