Adaptive taxation rate

So I'm curious if this is possible:  Lets say that the fleet size is set to max at the very beginning of the game, with no opportunity to upgrade it.  However as your fleet size increases SOASE tracks that and raises your taxation rate, if you take massive losses, it drops back down.  Better yet I would prefer that instead of a percentage the ships would simply cost a certain amount to maintain based upon how many fleet supply it takes.  

I feel like the percentages should be possible, since the game is capable of tracking how many research structures you have and will remove your capability to build certain structures and ships.

Thanks for any advice.

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Reply #1 Top

Unfortunately just because Sins supports one feature with a certain entity does not mean it can do so with others (the main limitation with modding this game actually). For example the modifiers for planet bonuses, research, and abilities are completely separate. An ability can reduce ship construction time but a bonus cannot. Similarly, Sins can track the number of research structures, but not anything else. While there might be an extremely difficult and all encompass work around to achieve this somewhat, for all intents and purposes it is not possible.

Reply #2 Top

For a basic upkeep cost you could probably give every ship a buff that makes it drain the resources of the owner (stuff like Drain Planet or the Pirates' Plunder ability can drain/steal resources, so it should be possible)

You will run into problems with Scouts, as they already have 5 active abilities, leaving no space for the passive buff-placing one (and no existing passive means you can't add the buff to that ability either) - then again, unless you want to make Scouts viable combat units, I think they shouldn't cost upkeep anyway (seeing as they're self-sufficient vessels supposed to operate deep in enemy territory without any outside support, and gameplay-wise noone will spam them to avoid upkeep since they still cost resources and supply)

This will not stop people from building 2k supply worth of ships, provided they have the resources at hand, but it will drain their resources afterwards and prevent them from building anything else.