how to?...
ensure that in a game all the planets have the maximum amount of resource asteroids present
hi.
i have a rather simple question, but first let me explain the motivation behind it. I created a three way map using the galaxy forge tool. 3 perfectly balanced starting positions, all having equal distances to a central planet and equal distances to other planets in the back, creating a sort of mini empire for each player and a single middle-ground planet over which theoretically everyone should fight over. all the phase lanes are pretty much the same (down to less than 0.1 difference between them) and all the planets available to each player are the same. so far a perfectly balanced map. but when i start the actual game, every player gets randomized amounts of resource extractors at each planet, which can really screw up the map, giving an unfair boost to one player over the other. how do i set it so that all the planets have the maximum amount of resource extractors available (get past the randomization)? i remember vaguely this was possible in older versions (i think it was tweaked by some in-game match option, probably resource related option), but it seems that now the only thing available to tweak resource availability in a match is the rate at which they accumulate. any ideas?
thanks.