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[SotF] Sins of the Fallen

[SotF] Sins of the Fallen


 

Sins of the Fallen

Sins of the Fallen


Overview

Sins of the Fallen is a massive enhancement for the critically acclaimed Sins of a Solar Empire.

Major Features

New Races with new strategies
New Planets
Gameplay Enhancing Addons
AI Enhancements

Journals: [SotF] Diplomacy Pacts & Bonuses, [SotF] Improving the AI, [SotF] Cosmos Ad Infinitum

  Addons   Factions  
  Cosmos Ad Infinitum Logo







Frequently Asked Questions

What version of Sins of a Solar Empire is supported?
Sins of the Fallen is a modification for Diplomacy and Rebellion. 

How do you install Sins of the Fallen?
Please read How to install Sins of the Fallen.

Why does your mod have so many folders?
As Sins of a Solar Empire is a 32bit game it is restricted to 2GB of ram utilization as well as other various hard coded limitations. The stacking structure used with this mod allows more than 2GB of content by allowing portions of the mod to be loaded.

Will you support Entrenchment or Vanilla?
No, I did have previous versions that supported Entrenchment (See Release History), but have decided the it was too much effort for one person to try and maintain both.

  Fall of Heaven: Plague and Nephilim
Fall of Transhumanity
Fall of Kobol
 

 

 

4,035,681 views 1,320 replies +8 Loading…
Reply #676 Top

Quoting Peter1x9, reply 675
Something in your latest updates 5.1a and 5.1b broke compatibility with Fallen Addon Effects. 
End of Peter1x9's quote

Ya, not really sure what happened with the patch. I'm going to upload a full version in a day or two... Going to try and get a basic Cylon militia in.

Reply #677 Top

I have downloaded your Patches and tried to just use patch b. But every time I try to activate the Colonial, Plague, and Nephilim plus the Flagship and core mod I got a mini dump. When I played just the straight up R5.1 (no patches) mind you this was before I downloaded the patches. The game played perfectly.

Reply #678 Top

Quoting ZombiesRus5, reply 676
Going to try and get a basic Cylon militia in.
End of ZombiesRus5's quote

Can't express how happy this makes me.

Reply #679 Top

Just did a 5+ hour game with my friend, I was Hypercorp (love em, love em!) and he was tech, against an advent/Nephilim hard AIs. Only minidump that occured was after I built a LRF frigate, when I zoomed into actually look at it, then it would cause the dump. 

 

Upon further reading, I notice you put up a small patch since what I downloaded to fix the missing militias and such, hope this wasn't already known and fixed cause  I would feel quite silly.

Edit: Just for the record, Zombie is cool.

+1 Loading…
Reply #680 Top

Quoting Doshka19, reply 679
Just did a 5+ hour game with my friend, I was Hypercorp (love em, love em!) and he was tech, against an advent/Nephilim hard AIs. Only minidump that occured was after I built a LRF frigate, when I zoomed into actually look at it, then it would cause the dump. 

 

Upon further reading, I notice you put up a small patch since what I downloaded to fix the missing militias and such, hope this wasn't already known and fixed cause  I would feel quite silly.
End of Doshka19's quote

k1 Thanks for letting me know about this. That was one of the early models for hypercorp I converted to mesh and apparently forgot it had an error in the conversion which most likely caused an issue with sins. I'm building a new version 5.3 now and will start uploading it soon. It will contain the hopeful fix to this mesh as well as several other fixes.

Quoting Doshka19, reply 679
Edit: Just for the record, Zombie is cool.
End of Doshka19's quote

We're typically scary  :cylon:

Reply #681 Top

This is a clean upload, please delete any previous installation prior to installing SotF Core R5.3. Failure to do so may result in mini-dumps. Note for R5.3 I split the upload into three files to make it easier on me. You will need at a minimum SotF Core R5.3 and then you can optionally download the BSG races and/or the Fallen races.

SotF Core R5.3 (download) ~ 170MB, Download me first!

SotF Races R5.3 (uploading now) ~350MB, Contains Plague, Nephilim, Rogue and Hypercorp

SotF BSG Races R5.3 (download) ~225MB, Contains Colonial and Cylon (as militia).

Reply #682 Top

All three are uploaded now.

Reply #683 Top

Quoting ZombiesRus5, reply 680
We're typically scary
End of ZombiesRus5's quote

 

I was gonna  go with undead...but...*shurgs*

 

EDIT: Does this newest version have your intended balacing changes you mention some time ago....Ive not been a good kid and been keeping up like I should.

Reply #684 Top

Quoting -Ue_Carbon, reply 683
EDIT: Does this newest version have your intended balacing changes you mention some time ago....Ive not been a good kid and been keeping up like I should.
End of -Ue_Carbon's quote

The plague have had some balance changes as well as Hypercorp. Most the other factions are pretty much the same.

 

Reply #685 Top

Alrighty,

Guess I just have step up my game.

Reply #686 Top

Hey Zombie,

 

Thanks for the new build!

Just gonna ask real quick did you get a chance to fix the Rogue Support Capital in this patch? I dont mean to harass about it just asking, as i love playing the Rogue faction!

Same question for the neutral Entity capture ability. Still dont work for me on some factions so I edit it according to your scriptures earlier in this thread manually.

 

Since there is no listed bug tracker I hope you forgive my questions, I can just barely keep the excitement down! :P

 

Keep up the good work!

 

Reply #687 Top

Quoting MegaHammerz, reply 686
Just gonna ask real quick did you get a chance to fix the Rogue Support Capital in this patch? I dont mean to harass about it just asking, as i love playing the Rogue faction!
End of MegaHammerz's quote

Yes, I found the problem and it should be fixed.

Quoting MegaHammerz, reply 686
Same question for the neutral Entity capture ability. Still dont work for me on some factions so I edit it according to your scriptures earlier in this thread manually.
End of MegaHammerz's quote

Let me know which files you are modifying and I'll get it done.

Quoting MegaHammerz, reply 686
Since there is no listed bug tracker I hope you forgive my questions, I can just barely keep the excitement down!
End of MegaHammerz's quote

I gave up tracking all the changes right now. I might do a compare before the final release ;) maybe :P

Reply #688 Top

Sorry to load you up with questions, but did you check out the effects from the TotalEffects mod? Really think you'd like them, at least for the BSG stuff. autocannon and missiles.

Reply #689 Top

Not sure if anyone else is but I am getting a mini-dump with new 5.3 of sotf. I have the cylons as the militia and it dumps as soon as a game is started.

Reply #690 Top

Quoting Stalcore, reply 689
Not sure if anyone else is but I am getting a mini-dump with new 5.3 of sotf. I have the cylons as the militia and it dumps as soon as a game is started.
End of Stalcore's quote

Do you also have the race activated? You need to do that regardless. I think...

Reply #691 Top

Quoting Unikraken, reply 690

Quoting Stalcore, reply 689Not sure if anyone else is but I am getting a mini-dump with new 5.3 of sotf. I have the cylons as the militia and it dumps as soon as a game is started.

Do you also have the race activated? You need to do that regardless. I think...
End of Unikraken's quote

Yes I do. I have the cylon race activated.

 

Reply #692 Top


enabledModNameCount 18
enabledModName "SotF Planets Sol R5"
enabledModName "SotF Addon Artifacts R5"
enabledModName "SotF Addon Effects R5"
enabledModName "SotF Addon Moons R5"
enabledModName "SotF Militia Cylon R5"
enabledModName "SotF Race Colonial R5"
enabledModName "SotF Race Cylon R5"
enabledModName "SotF Race Nephilim R5"
enabledModName "SotF Race Plague R5"
enabledModName "SotF Race Rogue R5"
enabledModName "SotF Race Tec R5"
enabledModName "SotF Race Vasari R5"
enabledModName "SotF Race Advent R5"
enabledModName "SotF Race Alliance R5"
enabledModName "SotF Race Archailect R5"
enabledModName "SotF Race Hypercorp R5"
enabledModName "SotF Core Flagship R5"
enabledModName "SotF Core R5"

this is my enabled mods.

Reply #693 Top

You might be minidumping from the shear amount of stuff you have enabled. No clue.

Reply #694 Top

"Unfortunately we have encountered a problem locating your file. You way wish to contact the owner / uploader of the file to get it re-uploaded again"

-File Factory.

 

Can you reup on Mediafire or Filesonic?

Reply #695 Top

Quoting XATHOS, reply 694
"Unfortunately we have encountered a problem locating your file. You way wish to contact the owner / uploader of the file to get it re-uploaded again"

-File Factory.

 

Can you reup on Mediafire or Filesonic?
End of XATHOS's quote

 

same here but only for the fallen races (core & bsg races are ok)

 

Reply #696 Top

Quoting Stalcore, reply 692

enabledModNameCount 18
enabledModName "SotF Planets Sol R5"
enabledModName "SotF Addon Artifacts R5"
enabledModName "SotF Addon Effects R5"
enabledModName "SotF Addon Moons R5"
enabledModName "SotF Militia Cylon R5"
enabledModName "SotF Race Colonial R5"
enabledModName "SotF Race Cylon R5"
enabledModName "SotF Race Nephilim R5"
enabledModName "SotF Race Plague R5"
enabledModName "SotF Race Rogue R5"
enabledModName "SotF Race Tec R5"
enabledModName "SotF Race Vasari R5"
enabledModName "SotF Race Advent R5"
enabledModName "SotF Race Alliance R5"
enabledModName "SotF Race Archailect R5"
enabledModName "SotF Race Hypercorp R5"
enabledModName "SotF Core Flagship R5"
enabledModName "SotF Core R5"

this is my enabled mods.
End of Stalcore's quote

Too much stuff me thinks... Try trimming it down and let me know.

I can't make any guarantees as to how many races can actually be activated.

Reply #697 Top

Quoting XATHOS, reply 694
"Unfortunately we have encountered a problem locating your file. You way wish to contact the owner / uploader of the file to get it re-uploaded again"

-File Factory.

 

Can you reup on Mediafire or Filesonic?
End of XATHOS's quote

I'll re-upload it to firefactory.

It will go on moddb when it's blessed so I'm not going to upload it to multiple file sharing sites for this version. Thanks for the suggestion though.

Reply #698 Top

Quoting Aramil75, reply 695
same here but only for the fallen races (core & bsg races are ok)
End of Aramil75's quote

Well, this is one reason I split it. It was a 750MB upload all together and I didn't want to re-upload the whole thing if something borked ;) It did have 2 downloads which was odd, but even I couldn't download from it this morning so it's uploading as I type...

 

I'll try testing the links this morning and let you know if all is working again. 

Reply #699 Top

The new SotF Races R5.3 download link appears to be working now. After it's done downloading I'll test the activation again.

The links have been updated in the OP as well...

This is a clean upload, please delete any previous installation prior to installing SotF Core R5.3. Failure to do so may result in mini-dumps. Note for R5.3 I split the upload into three files to make it easier on me. You will need at a minimum SotF Core R5.3 and then you can optionally download the BSG races and/or the Fallen races.

SotF Core R5.3 (download) ~ 170MB, Download me first!

SotF Races R5.3 (uploading now) ~350MB, Contains Plague, Nephilim, Rogue and Hypercorp

SotF BSG Races R5.3 (download) ~225MB, Contains Colonial and Cylon (as militia).

 

+1 Loading…
Reply #700 Top

Quoting Stalcore, reply 692

enabledModNameCount 18
enabledModName "SotF Planets Sol R5"
enabledModName "SotF Addon Artifacts R5"
enabledModName "SotF Addon Effects R5"
enabledModName "SotF Addon Moons R5"
enabledModName "SotF Militia Cylon R5"
enabledModName "SotF Race Colonial R5"
enabledModName "SotF Race Cylon R5"
enabledModName "SotF Race Nephilim R5"
enabledModName "SotF Race Plague R5"
enabledModName "SotF Race Rogue R5"
enabledModName "SotF Race Tec R5"
enabledModName "SotF Race Vasari R5"
enabledModName "SotF Race Advent R5"
enabledModName "SotF Race Alliance R5"
enabledModName "SotF Race Archailect R5"
enabledModName "SotF Race Hypercorp R5"
enabledModName "SotF Core Flagship R5"
enabledModName "SotF Core R5"

this is my enabled mods.
End of Stalcore's quote

Have you tried Large Address Aware on your sins? worked well for me.

http://www.techpowerup.com/forums/showthread.php?t=112556