TBH, This ability is fine. Free damage just for being around your targets. Even if its low it better than the other races get.
Normally I'd agree, but we're talking about a 7-lab tech. I'd say it does need a bit more presence.
Distortion Field, Give it a Target Cap
Probably won't work. As you already mention, most Vasari players bring a lot of these to the fight. However, another issue is the fact that a common counter-measure is to spread out your fleet, so against a competent player subverters may not even be hitting that cap. Finally, there's the issue that a target cap would affect heavies and carriers disproportionately to LRF and flak.
A TEC light carrier regenerates .4 AM per second and it costs 90 AM to build a fighter squadron...
Couldn't hurt to give them a little nudge, too. This is the big reason why carrier cruisers get ignored in favour of carrier caps early on.
since the carrier has 400 AM
No, it doesn't. Carriers lose antimatter every time they jump, and even when freshly built don't have full reserves. The result is that most carriers enter battle with between 0 and 300 antimatter, usually towards the lower end of that spectrum.
Secondly, your calculation is off, because TEC carriers build two
squads at once, so they're actually using 1.5 antimatter per second. Discounted for regeneration, that's 1.1 per second. Your full 400 antimatter will last you 360 seconds, or six minutes, a far cry from your 20 minutes.
so, what if the antimatter regeneration rate was increased from .25 (TEC/Vasari) and .35 (Advent) to .45 and .65?
This would certainly be an improvement. I'd combine this with making freshly built hangers have full antimatter (rather than starting at half capacity), and call it a starting point.
What about removing the channeling requirement on one or both of the Domina's abilities? I find Perseverance especially inconvenient as a channeling ability (I'm sure I'm not alone).
This would fundamentally change the unit. I'm not sure whether that would be going too far, or if it's the right direction. Open for discussion, though.
As for Repulsion: What if we added a very brief but very large acceleration buff to targets when they're hit?
If the velocity and repulsion vectors are opposed, I have no problems with units coming to a stop; this is the expected effect. However, if they're orthogonal or constructive, replusion should have no effect on their speed when used, only giving them a shove in a certain direction. However, I don't think that's possible without a code change.
OH NOES! The Capital will get isolated from its fleet!!! I don't really understand how this is worse than the current system of stunning the Capital so it can't run and killing it while you push its fleet around too.
Totally agree. Certainly separating the capital ship from the fleet is bad, but the current stun effect is a lot