All changes in Project Equilibrium serve one of two goals:
- Balance the power between the 3 factions
- Encourage diverse strategies by balancing various elements within SoaSE
What does this mean?
First, this is an attempt to make all 3 factions equal choices...while each faction must have its own strengths and weaknesses, it is important that a player chooses a faction because it fits his or her playing style, not because they feel it is their only chance to win in a competitive game....
Second, this is an attempt to foster diversity in tactics and strategy...whether it be capital ships chosen or technologies researched or fleet composition, as many player choices as possible should be determined by personal strategy and adaptive tactics...it is the goal of this mod that a player shouldn't be forced to build a type of fleet and research a set of technologies because it is the only way to assure victory...
All these changes fit under one condition: to make as few conceptual changes as possible...tweaks and small adjustments are much preferred to conceptual changes...in some cases, a conceptual change will be necessary to fit the goals of this mod, but preserving the essence of the original game is always key...
For those of who you have been using this mod for a while, some of its changes were officially implemented in Diplomacy v1.2 and as such will no longer be listed in any change logs (ex: range decrease of missile barrage).
Much thanks to all of those who have given ideas and were part of the testing process!
Downloads:
Project Equilibrium v2.0 (for Diplomacy 1.2) -- Released 3/26/2011
Project Equilibrium v2.0 with Extras (for Diplomacy 1.2) -- Released 3/26/2011
This second download includes the most recent version of Project Equilibrium as well as some extras. In general, these extras are mostly aesthetic and merely add some variety to the game. Here is a short list of the new additions:
- 5 Planet types added: Paradise, Barren, Radioactive, Toxic, and Aquatic
- Gas Giants are now colonizable (requires a level 5 technology)
- Colonization and population technologies now affect several planets
- White Star added
The graphics and mesh files used in this mod are the same ones used in Uzii's Sin Plus, dolynick's Galaxy Mod, and Distant Stars, so credit to those that made these new features possible. In general, planets are rather similar conceptually to planets in the original game, so the real change is a greater diversity in planet types and graphics...
Please note: Project Equilibrium with Extras includes all files in Project Equilibrium...you should only use one of these mods at a time...there is no separate download for just the Extras, so you will need to download the whole mod if you would like to use them...
Change Logs: Included with the downloads in .pdf format...
Future Plans: A final version in BIN format (instead of TXT) will be released in the near future...both versions will be available, BIN for better performance and TXT for easier modability...also, Entrenchment (and possibly Vanilla) versions of this mod will be released as well...