Okay, I have been working with adding a fourth race to the game, the only hitch I have come across (and it is a very minor one at that) is that I can't seem to get the fourth race's pictures to show up in the fourth slot
Picture Shows full meaning.
http://i998.photobucket.com/albums/af110/Zugone/races.png
The Profile picture works In-Game, and all the Button Small Medium Window Large files are there
The Player_Portrait_Large.dds file has already been altered to have the races pictures, this is NOT a problem of not finding the picture, I just cant get the UI screen to show more than 3 races.
Here is code from PlayerSetupContentWindow.window
The blue line is the one I added, assuming it would autodetect and draw a fourth picture, I assumed the racePictureArea function drew information from racePriorities in Player<RACE>.entity. My New Race has lowest priority of selectable species, but 1 above pirates, so it is the last race you cycle to
Random -> TEC -> Advent -> Vasari -> NEW
picturePreviewWindow
area [230, 75, 500 , 640]
backdrop "PlayerSetupPicturePreviewWindowBackdrop"
overlay "PlayerSetupPicturePreviewWindowOverlay"
racePictureArea-0 [60, 58, 195 , 219]
racePictureArea-1 [294, 58, 195 , 219]
racePictureArea-2 [60, 367, 195 , 219]
racePictureArea-3 [294, 367, 195, 219]
However this appears to not be the case, and I have searched for over 2 hours for a file that pulls imagemap data from Player_Portrait_Large.dds and can't find one ANYWHERE, I thought it would be in a brush file, but have checked them all =/.
Any help would be greatly appreciated!