Advent Fleet help

Hello ive had this game for a while but i cant seem to get the correct balance of ships for my fleet.

i just have problems on figuring out wich ship would help me out more starting out the destra or the gaurdian. i def build illums, and hosts. I was going to try a fleet of 1 cap ship(halcyon) then about 15 defense vesseles, 15 illums, 10 drone, and about 10 disciple and scout ships is that a good fleet starting out in the game?

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Reply #1 Top

i would go for more illums and less defense vessels

Reply #2 Top

well the thing is i never used the defense vessels before i dont know how well they are going to do.

Reply #3 Top

they're good against strikecraft and the long range frigates of other factions but the illums do more damage in general

Reply #4 Top

well what unit should i build first the destra or gurdian

Reply #5 Top

idk but i would choose the destra because of its strength and power, the guardian is a support unit

 

Reply #6 Top

well i personaly think it would be a matter of choice on how the game is running out. if i choose the guardian ill have shilds to protec the weaker units i have now. then when i get established i can use the destra

Reply #7 Top

The units you pick depend on your situation and strategy.  One thing to always pay attention to is the actual command values.  A little 4 command disciple is no comparison to a massive 20 command drone host.  So, here's the tally:

  • 50 command in capital carrier
  • 200 command in cruiser carrier
  • 60 command in flak
  • 90 command in LRF
  • 40 command in LF

As you can see, more than half of your fighting force here is in carriers.  That's not necessarily good or bad, it really depends on what your enemy is doing.  Some of those units just might not be useful.  For instance, I might try to counter this by throwing masses of light frigates at you.  With a mere 15 illuminators you won't be able to stop them from ripping apart your carriers and flaks.  You'd need either guardians with repulsion (five labs, not very reasonable) or lots more illuminators.  On the other hand, I could smack you with a huge chunk of flaks backed up by LRF.  Your fighters and bombers get chewed up by my flaks and you don't have any real firepower left to challenge my LRF.

There's nothing wrong with that fleet (you'd probably want to bring out your second capital ship sooner or later, though), and nothing wrong with going for destras or guardians (or not).  The important thing is to adapt to the situation.  If the enemy is throwing masses of disciples at you, then you'd better respond with masses of illuminators.  If you see a swarm of assailants and sentinels, you may want to get those destras online or else start spamming more flaks.

Given that exact fleet layout, I'd say definitely spec your Halcyon with Adept Drone Anima and Telekinetic Push; energy amplification is probably a waste here, and you'll want to keep your Halcyon with your drone hosts and away from the front-lines anyways.

Reply #8 Top

thanks for the help ive been trying a few things out on the computer i would have one the game but i was at work and couldnt micromanage all the battles so i lost when they sent thier entire fleet and i only sent halfe of mine

Reply #9 Top

If your building a fleet with just one cap i would use the prog mothership it nice, and it heals your units which are really helpful. With a fleet like that i would think of getting that 2nd cap.. now you should have a halcon and a mothership.

Reply #10 Top

With a fleet like that i would think of getting that 2nd cap.. now you should have a halcon and a mothership.
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Given his high number of carriers and relatively low number of combat frigates, I'd avoid the Progenitor.  Generally the Progenitor shines best when you have lots of combat frigates and back it up with a few iconus guardians.  Very powerful combo, but not really for a fleet like that.  I'd expand either with destras or illuminators in significant number before bringing out the Progenitor.