I am adding a fourth race and I have added structures already and changed their functions ect. however the first hitch I have ran into is creating the races Cannon.
The game crashes right when the new ability is used.
BuffTechOrbitalCannon.entity is the file that causes the minidump, not as stated by the dev mode exe but as determined by testing.
I created the whole new setup for the new races cannon. Created a PLANETMODULE_NEWORBITALCANNON.entity BuffNewOrbitalCannon.entity and BuffCannonShellNew.entity. All 3 are added to Manifest.
If I change the BuffCannonShellTech.entity file to perform the desired effect, it WORKS, no problems perfectly, no crash. Once I tell BuffNewOrbitalCannon.entity to createcannonshell CannonShellNew.entity it causes a crash, as if it can't find and read my file.
This is the only line changed in BuffTechOrbitalCannon.entity, after BuffCannonShellNew.entity exists and is written in Manifold
instantAction
buffInstantActionType "CreateCannonShell"
instantActionTriggerType "OnDelay"
delayTime 6.000000
cannonShellType "CannonShellTech"
effectInfo
effectAttachInfo
attachType "Ability"
abilityIndex 0
smallEffectName "Ability_OrbitalCannonTechMuzzle"
largeEffectName "Ability_OrbitalCannonTechMuzzle"
soundID "WEAPON_TECHORBITALCANNON_MUZZLE"
instantAction
buffInstantActionType "CreateCannonShell"
instantActionTriggerType "OnDelay"
delayTime 6.000000
cannonShellType "CannonShellNew"
effectInfo
effectAttachInfo
attachType "Ability"
abilityIndex 0
smallEffectName "Ability_OrbitalCannonTechMuzzle"
largeEffectName "Ability_OrbitalCannonTechMuzzle"
soundID "WEAPON_TECHORBITALCANNON_MUZZLE"
any reason it isn't reading the new file any help at all?!?
=/