SithLordAJ SithLordAJ

I think I research too much

I think I research too much

It kinda struck me the other day that I might be spending too much resources on research. I'm sure that heavy research might have its uses if you can exploit it, but I dont think that's my case.

So I'm asking if anyone could give me an example of what they tech'd in a specific game. I realize there will be differences based on the situation, I'm only asking so that I have something concrete to compare against. I play advent and usually in a small random map. Any additional details or a replay would be welcome as well.

12,046 views 29 replies
Reply #26 Top

They save money and don't purchase fleet till last minute.
End of quote

I do this as well, and fleet/capital ship investments certainly are the exception to the rule.  Otherwise, if you can spend, you should be spending.  Letting money sit around idle is a waste.

Reply #27 Top

you do mean for the first half of the game, right darvin3? end game, theres too much money coming in to spend and im usually focused on fighting the enemy.

Reply #28 Top

end game, theres too much money coming in to spend and im usually focused on fighting the enemy.
End of quote

To a certain extent, you can let a more generous bank account accumulate later on.  A rainy day fund to quickly pump units can be quite useful at times.  Truly insane incomes (300+ credits per second) can be effectively unspendable.  However, there's always the option of filling up more fleet supply and superweapon spamming.  For any reasonable income, these should give you enough to spend your money on.

Reply #29 Top

Fleet supply is an inevitable choke / slowdown on your economy except on larger maps. But I find (at least in SP) bad things come from not moving up in fleet strength in the later parts of the game. On the other hand as Greg pointed, some throttling with careful choice of units used is quite useful in the earlier parts of the game after your initial expansion wave and before you can start the wholesale invasions of your neighbors. On cruel SP games, counter-attacking a scouted gravity well after fending off a mega battle at your SB + defenses is also very useful. As in all thing timing is key. 

On the contrary if you are running out of funds early to mid-game you might want to cut back on your research even further. Also while useful don't fall in love with the black market. Try to sell to the AIs, don't accept the cruddy bargain prices for whichever resource you have a glut of. If you need to dump on the market try to trigger when the price is good.

Also culture is key for extractor rates and even more key for advent, don't neglect it. I usually run out of money / resources when I hit a new key ship prototype and I have scouted my enemy and it is time to get the next leg up on my fleet.

Again in cruel AI games, my focus is on the chokepoints and how to secure them with fleet / SB / defenses and key tech. When I get a breather I fill in all my ice / volcano worlds. I mean if you can't afford the pop infrastructure upgrades, don't need the logistics slots, and don't yet have trade researched why kill yourself with planets that will sap you with under-development taxes. Trade as soon as you can is great but on some maps at higher AI levels if you go trade to early you die, pure and simple.