Hello all, I have recently started making maps and I seem to have hit a wall with this. I have tried editing the .galaxy file with galaxy forge and manually but it never seems to change the map in game. What I want is for some planets to have very large militia fleets and colonies. This is what I have so far for the planet but it never seems to work. I have tried with FALSE on the default template but that just makes the planet completely empty. Any help would be awesome, thanks.
planet
designName "Planet102"
inGameName "" type "Desert"
pos [ 1307 , 1085 ]
owner ""
isHomePlanet FALSE
normalStartUpgradeLevelForPopulation 0
normalStartUpgradeLevelForCivilianModules 0
normalStartUpgradeLevelForTacticalModules 0
normalStartUpgradeLevelForArtifacts 0
normalStartUpgradeLevelForInfrastructure 0
quickStartUpgradeLevelForPopulation 0
quickStartUpgradeLevelForCivilianModules 0
quickStartUpgradeLevelForTacticalModules 0
quickStartUpgradeLevelForArtifacts 0
quickStartUpgradeLevelForInfrastructure 0
planetItems templateName ""
subTemplates 1
template "Template:LocalMilitiaStrong"
groups 1
group condition type "Always"
param ""
owner "PlanetOwner"
colonizeChance 1.000000
items 18
item "Tech:CapitalShip:BattleShip"
item "Tech:Frigate:Heavy"
item "Tech:Frigate:Heavy"
item "Tech:Frigate:LongRange"
item "Tech:Frigate:LongRange"
item "Tech:Frigate:LongRange"
item "Tech:Frigate:Utility1"
item "Tech:Frigate:Utility1"
item "Tech:Frigate:Utility1"
item "Tech:Module:CapitalShipFactory"
item "Tech:Module:CultureCenter"
item "Tech:Module:FrigateFactory"
item "Tech:Module:HangarDefense"
item "Tech:Module:HangarDefense"
item "Tech:Module:HangarDefense"
item "Tech:Module:HangarDefense"
item "Tech:Module:TradePort"
item "Tech:Frigate:Colony"
spawnProbability 1.000000
useDefaultTemplate TRUE