With all the work going on with TSOP, some suggestions for addons have been floating about. Perhaps some of those can be covered here and keep the TSOP thread less cluttered.
So I'll open this thread with the AI comment I was starting on with in the TSOP thread.
Hey I know its not a bug but if you want to fix things in gameplay.constants, I should mention I've been testing AI profiles hundreds of hours worth of play time. I've made just 3 tiny changes in the AI profiles, and the result is the fortifier AI is now the strongest when I let 9 AI's play FFA ( 2 of the 3 changes are for him ), and the aggressor can now often win larger games as well. These changes involved letting those 2 profiles get a little more economy and research going, they were too one-dimensional.
Obviously, this is a gameplay change, but for the better. Who doesn't like a stronger AI?
Perhaps we should a new thread for this and some other add-on topics, so as not to dilute the conversation on TSOP?
I also made an improvement in the AI elsewhere by making the last expansion for fleet capacity depend on having the 2nd to last capital ship crew expansion (13) first. This way the AI couldn't race to hamstring itself with the worst possible tax rate while not even bothering to build up its capital ship fleet. If the AI can't see a need to build 13 capital ships yet, it doesn't need to fork over 75% of its income just to have another 40 frigates to play with.
I can't see this dependency inconveniencing the human player any in games versus AI's. What human player in that situation wants to build up as many frigates as possible at the expense of maximum tax rate before getting all 16 capital ships?