My post was not intended to imply the game was unfinished or that I was demanding a refund. And I don't think profligate was demanding a refund because of my complaint, which has now been lost in the "finished/unfinished" nonsense.
I'm surprised Frogboy came in and addressed that aspect, but criticism is usually drowned out by the flames of both sides.
I still think the game would "feel" better if it was made clear that each unit was not a single man and each pop in a city was not a single person. The economics and scale would make a lot more sense.
Of course, then a single adventurer couldn't just slaughter an entire army, but that's fine with me too.
The cost of items in the store is also strange. I can get a horse for "free" when building a unit (it costs just a horse), but it costs 100 gold to give my heroes and sovereign one. It is almost like two different games are going on and they don't mesh well: a Civ-type strategy game and a very old school (almost FF1 level) RPG. The concept of an empire and a single person doesn't mesh well. Combine this with all the epic-level terminology (emperors, kings, kingdoms, empires, etc.) and something feels off.
Frankly, this is the least immersive TBS strategy game I've played. That doesn't mean that it doesn't play well, or can't be a decent game, but it really limits its longterm appeal for me.
This is the last post I'll say on this subject. It's disappointing how this turned out because I was really hoping for a grand fantasy strategy game (GalCiv with magic) and it didn't quite happen.