Quoting hairrorist, reply 92Icecrown, this is truly great work!
One thing you might consider is removing the dissipating smoke effect that occurs at the tail end of some of the animations. It drives me crazy to have to wait until every last particle has resolved until I can move or attack. I think this quick fix would catapult this mod from Great to Legendary status.
+1
there needs to be a "speed combat up" mode
ye, a way control the combat speed will avoid all the frustration that come from seeing the same effect again and again, anyway i may do some change to some spell to make them a little faster
Quoting Robert Hentschke,
Large scale destruction has rarely been prettier.
Have you ever experimented with creating a mushroom cloud effect for something like Infernal?
The colour of your Infernal spell means a temperature of maybe 800-900°C.
The hotter it gets, the more it shifts towards the blue. At really insane temperatures (like with a nuke) you get a white-out from sensory overload.
actually no, that was not what i had in mind for the infernal spell, but i may do a nuke like effect for another spell ^^