<SelectedAbilityBonusOption>Sovereign_Ability_Research_Brilliant</SelectedAbilityBonusOption>
Comment: Produces 1 Tech Knowledge point a turn without the aid of a city
<SelectedAbilityBonusOption>Sovereign_Ability_Diplomacy_Diplomatic</SelectedAbilityBonusOption>
Comment: Increases perceived value of what you trade.
<SelectedAbilityBonusOption>Sovereign_Ability_Logistics_Organized</SelectedAbilityBonusOption>
Comment: Armies lead by the sovereign move at the sovereign's speed.
<SelectedAbilityBonusOption>Sovereign_Ability_Enemy_Morale_Intimidating</SelectedAbilityBonusOption>
Comment: Decreases enemy morale in combat.
<SelectedAbilityBonusOption>Sovereign_Ability_Enemy_Morale_Cowardly</SelectedAbilityBonusOption>
Comment: Increases enemy morale in combat.
<SelectedAbilityBonusOption>Sovereign_Ability_Ally_Morale_Leader</SelectedAbilityBonusOption>
Comment: Increases morale of friendly army in combat.
<SelectedAbilityBonusOption>Sovereign_Ability_Ally_Morale_Cruel</SelectedAbilityBonusOption>
Comment: Lowers morale of army.
<SelectedAbilityBonusOption>Sovereign_Ability_Health_Hardy</SelectedAbilityBonusOption>
Comment: Bonus to sovereign's hit points.
<SelectedAbilityBonusOption>Sovereign_Ability_Movement_Tracker</SelectedAbilityBonusOption>
Comment: Sovereign gets an extra move.
<SelectedAbilityBonusOption>Sovereign_Ability_Movement_Clumsy</SelectedAbilityBonusOption>
Comment: Sovereign will randomly get fewer moves per turn.
<SelectedAbilityBonusOption>Sovereign_Ability_Starting_Position_Naturalist</SelectedAbilityBonusOption>
Comment: A mine is near sovereign's starting position.
<SelectedAbilityBonusOption>Sovereign_Ability_Spell_Buying_Stupid</SelectedAbilityBonusOption>
Comment: Increased cost of learning spells.
<SelectedAbilityBonusOption>Sovereign_Ability_Recruitment_Blunt</SelectedAbilityBonusOption>
Comment: Cost to recruit allies increased.
<SelectedAbilityBonusOption>Sovereign_Ability_City_Prestige_Insane</SelectedAbilityBonusOption>
Comment: Prestige of any city the sovereign is in is decreased.
<SelectedAbilityBonusOption>Sovereign_Ability_Children_Ugly</SelectedAbilityBonusOption>
Comment: Fewer children.
<SelectedAbilityBonusOption>Sovereign_Ability_Construction_Inefficient</SelectedAbilityBonusOption>
Comment: Construction penalty in stationed city.
<SelectedAbilityBonusOption>Sovereign_Ability_SpellPoints_Meditative</SelectedAbilityBonusOption>
Comment: Produces 1 arcane knowledge point a turn without the aid of a city.
<SelectedAbilityBonusOption>Sovereign_Ability_Battle_Attack_Daring</SelectedAbilityBonusOption>
Comment: 3% chance that a sovereign's attack will avoid defense ratings.
======== NPC Bonuses ========
<SelectedAbilityBonusOption>NPC_CityProduction1</SelectedAbilityBonusOption>
Comment: Boosts a city's production by 10%.
<SelectedAbilityBonusOption>NPC_CityFarming1</SelectedAbilityBonusOption>
Comment: Boosts a city's food production by 20%.
<SelectedAbilityBonusOption>NPC_SpellPtProduction1</SelectedAbilityBonusOption>
Comment: Produces 1 arcane knowledge point per turn.
<SelectedAbilityBonusOption>LoreMaster_SpellPtProduction1</SelectedAbilityBonusOption>
Comment: Produces 1 arcane knowledge point per turn.
<SelectedAbilityBonusOption>NPC_ResearchProduction1</SelectedAbilityBonusOption>
Comment: Produces 1 Tech Knowledge point per turn.
<SelectedAbilityBonusOption>Tutor_ResearchProduction1</SelectedAbilityBonusOption>
Comment: Produces 1 Tech Knowledge point per turn.
<SelectedAbilityBonusOption>NPC_GoldProduction1</SelectedAbilityBonusOption>
Comment: Produces 1 gildar per turn.
<SelectedAbilityBonusOption>Ironeer_MetalProduction1</SelectedAbilityBonusOption>
Comment: Produces 0.1 metal per turn.
<SelectedAbilityBonusOption>Archivist_ResearchProduction1</SelectedAbilityBonusOption>
Comment: Produces 1 Tech Knowledge point per turn.
===== Unit Special Abilites =======
(CoreSpecialAbilites.xml)
<SelectedAbilityBonusOption>Assassinate</SelectedAbilityBonusOption>
Comment: Does double damage during first round of combat.
<SelectedAbilityBonusOption>FirstStrike</SelectedAbilityBonusOption>
Comment: Gets first strike in combat. Enemy's defense halved in first round.
<SelectedAbilityBonusOption>Lucky</SelectedAbilityBonusOption>
Comment: Player always deals at least 67% of their maximum damage.
<SelectedAbilityBonusOption>SuperbRange</SelectedAbilityBonusOption>
Comment: Unit can strike 2 tiles away with a ranged weapon.
<SelectedAbilityBonusOption>Swift</SelectedAbilityBonusOption>
Comment: Combat Speed is double native value.
<SelectedAbilityBonusOption>Alchemist</SelectedAbilityBonusOption>
Comment: Equipped weapon does 3 units of arcane damage.
<SelectedAbilityBonusOption>ArchMage</SelectedAbilityBonusOption>
Comment: Mana regeneration of the Arch Mage is doubled.
<SelectedAbilityBonusOption>Berzerk</SelectedAbilityBonusOption>
Comment: Combat Speed and unit damage both increased by 1.
<SelectedAbilityBonusOption>Famous</SelectedAbilityBonusOption>
Comment: Increases faction reputation by 20%.
====== Tactical Bonuses =========
(CoreSpell_Abilities_Tactical.xml)
<SelectedAbilityBonusOption>PoisonShotAbility</SelectedAbilityBonusOption>
Comment: This unit can shoot a virulent projectile that poisons the target, dealing damage over time.
<SelectedAbilityBonusOption>TangledWeb</SelectedAbilityBonusOption>
Comment: This unit can launch a thick web that immobilizes the target for three turns.
<SelectedAbilityBonusOption>Feint</SelectedAbilityBonusOption>
Comment: This unit's attacks may not be counterattacked.
<SelectedAbilityBonusOption>Vengeance1</SelectedAbilityBonusOption><SelectedAbilityBonusOption>Vengeance2</SelectedAbilityBonusOption><SelectedAbilityBonusOption>Vengeance3</SelectedAbilityBonusOption>
Comment: This unit deals (double,triple,quad) damage on all successful counterattacks.
<SelectedAbilityBonusOption>Regeneration1</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>Regeneration2</SelectedAbilityBonusOption><SelectedAbilityBonusOption>Regeneration3</SelectedAbilityBonusOption><SelectedAbilityBonusOption>Regeneration4</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>Regeneration5</SelectedAbilityBonusOption>
Comment: This unit regenerates (1,2,3,4,5) health every turn during combat.
<SelectedAbilityBonusOption>Clarity1</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>Clarity2</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>Clarity3</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>Clarity4</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>Clarity5</SelectedAbilityBonusOption>
Comment: This unit regenerates (1,2,3,4,5) mana every turn during combat.
<SelectedAbilityBonusOption>Sanctuary</SelectedAbilityBonusOption>
Comment: This unit does not counterattack.
<SelectedAbilityBonusOption>DeadlyBite</SelectedAbilityBonusOption>
Comment: This unit can deliver a devistating bite that deals twice its normal attack damage.
<SelectedAbilityBonusOption>Immunity</SelectedAbilityBonusOption>
Comment: This unit cannot be the target of offensive spells.
<SelectedAbilityBonusOption>Blink</SelectedAbilityBonusOption>
Comment: This unit can teleport to any tile during battles.
<SelectedAbilityBonusOption>RainOfStone</SelectedAbilityBonusOption>
Comment: This unit can rain stone and earth on a target tile, dealing double its attack damage to enemy units near that tile.
<SelectedAbilityBonusOption>FlameStrike</SelectedAbilityBonusOption>
Comment: This unit can lash out at an enemy unit with flames at a distance, dealing its attack damage to the unit.
<SelectedAbilityBonusOption>Maul</SelectedAbilityBonusOption>
Comment: This unit can maul an enemy unit, causing them to lose their next turn.
<SelectedAbilityBonusOption>Sprint</SelectedAbilityBonusOption>
Comment: This unit is able to sprint during combat, enabling them to cover larger distances in a single turn.
<SelectedAbilityBonusOption>SavageStrike</SelectedAbilityBonusOption>
Comment: This unit is able to perform an extremely savage melee attack dealing three times it's attack damage.
<SelectedAbilityBonusOption>Daze</SelectedAbilityBonusOption>
Comment: This unit is able to disorient an enemy unit, causing them to lose their next turn.
<SelectedAbilityBonusOption>DrowningAttack</SelectedAbilityBonusOption>
Comment: This unit is able to strike an enemy unit with water, causing them to lose their next turn.
<SelectedAbilityBonusOption>IceBlast</SelectedAbilityBonusOption>
Comment: This unit is able blast an enemy unit with ice, causing them to lose their next turn and take 5 damage.
<SelectedAbilityBonusOption>CrushingBlow</SelectedAbilityBonusOption>
Comment: This unit is able to unleash a powerful attack on an enemy unit that cannot miss.
<SelectedAbilityBonusOption>Dominate</SelectedAbilityBonusOption>
Comment: This unit is able to dominate enemy units in combat, preventing them for counterattacking for the remainder of the battle.
<SelectedAbilityBonusOption>Hurricane</SelectedAbilityBonusOption>
Comment: This unit is able to summon a mighty hurricane to blow an enemy unit to a random tile.
<SelectedAbilityBonusOption>Backstab</SelectedAbilityBonusOption>
Comment: This unit can unleash an attack that hits all adjacent units.
<SelectedAbilityBonusOption>Tremor</SelectedAbilityBonusOption>
Comment: This unit is able to invoke a minor earthquake center on itself, stunning all enemy units within a three tile radius, causing them to lose their next turn.
<SelectedAbilityBonusOption>SearingAttack</SelectedAbilityBonusOption>
Comment: This unit is able to ignite an enemy unit in combat, causing them to take damage over time.
<SelectedAbilityBonusOption>AgonizingFear</SelectedAbilityBonusOption>
Comment: This unit can instill fear in an enemy unit, causing them to panic during battle.
<SelectedAbilityBonusOption>FireBreath</SelectedAbilityBonusOption>
Comment: This unit can breathe fire on an enemy unit causing them to take damage that ignores defense.
<SelectedAbilityBonusOption>ArcaneDoom</SelectedAbilityBonusOption>
Comment: This unit can damage all enemy units with powerful arcane explosions.
<SelectedAbilityBonusOption>DragonsInfernal</SelectedAbilityBonusOption>
Comment: This unit can Attack distant foes with dragon's fire, dealing attack strength in damage.
<SelectedAbilityBonusOption>Confusion</SelectedAbilityBonusOption>
Comment: This unit can bewilder its foes into a state of utter confusion, cutting damage done by the enemy target in half.
<SelectedAbilityBonusOption>Fireball</SelectedAbilityBonusOption>
Comment: This unit can launch a fireball, engulfing a single enemy unit in flames.
<SelectedAbilityBonusOption>Avalanche</SelectedAbilityBonusOption>
Comment: Target unit is crushed by falling rock, dealing half the attackers attack strength as undefendable damage.