Made a big mistake in strategy, advice?

Hey guys, I just feel like sharing this with all of you.. I built up a large army of 250+ and they were capturing planet after planet. I eventually faced a strong enemy and in a great victory destroyed their main army of 150 or so ships and 5 capital ships. I marched into their home planet but I forgot to place some defenses in my position and was forced back after their ally captured the planet.. after that it was a downfall.

Their army kept growing and outnumbered mine. Now my entire army is destroyed besides 50 ships.

Any Advice?

6,547 views 5 replies
Reply #1 Top

Scout more often and keep an eye out for "back door" attacks?

Maybe you went after the wrong opponent?

If you're playing Entrenchment or Diplomacy, perhaps strong starbases supported by a small fleet would help?

The other thing I wonder, is, whether you're playing Unlocked Teams or with Locked Teams.  With Unlocked Teams the AI will eventually ally with one another and gang up on you, often making it impossible tow in.  With Locked teams, the AIs will always be hostile to one another.  (Maybe it works a little differently in the Diplomacy expansion.)

If you ever venture online and play PvP against human opponents, most games are played with locked teams and a 1-to-1 ally-to-enemy ratio, so it's harder to get doubled than if you're fighting 9 AIs alone.  (It can still happen, and often does happen depending on starting positions, but not as much as if you're alone fighting 9 AIs.)

<Edit> Since you're dealing with AI, it might be possible to distract the second AI with a small marauding fleet.  Scout the enemy on your back side and if you see it gearing up to attack you, have the marauding fleet start attacking its planets and maybe you can pull its attack fleet back and trick it into chasing your small fleet around.

Reply #2 Top

in diplomacy its pretty easy to make friends with other ais if you get the relationship upgrades and refrain from attacking them

 

Reply #3 Top

I actually find locked teams worse in diplomacy than unlocked teams. If they are locked they will keep banging on your choke points over and over. If they are unlocked while the opening 30-45 mins (at least for cruel AIs) will be hellish, one of them will get distracted and go elsewhere giving you time to breathe and grow econ. On the other hand I have had unlocked games where I get doubled (or even tripled on two fronts) quickly and those are a barrel full of monkeys. I guess I am saying it varies from game to game.

Reply #4 Top

you should never put all your ships in 1 fleet

 

i like to make 2 fleets that are almost exactly the same, 1 offensive and 1 defensive, i usually have about 10 of each ship per fleet minus planet bombing ships which i find fairly useless

 

also build at choke points and upgrade them to have max hp and firepower and put up lots of defensive structures

 

the idea is to ensure your outer planets can hold their own against small to medium attacks and hold out long enough for your defensive fleet to get there if its needed

Reply #5 Top

The AI takes it's time dropping your planets, an advance through your empire gives you lots of room to breath.  Set up a new defensive perimeter one or two jumps in from where you're losing it, and go all out with tactical slots.  4-6 repair bays, a couple hangars filled with fighters, and the rest in turrets, all in a loose cluster at the forward point.

 

Position your fleet ready to jump into those defensive lines and wait for the enemy to engage before going in.  Make sure to move within repair bay range and keep your repair bays back behind the turrets, not even with them.  Less ships will target them that way.  If you can lose a 250 ship fleet you're pretty well boned already, but this is the biggest advantage you're going to get.

 

If this is entrenchment or diplomacy, meh.  Max out starbases, nuke the enemy fleet in range of one.