Multiple starbases part 2

Ok, so iv got the reference files for entrenchment 1.051 and have edited them to allow 4 starbases per planet, however, i do not know which file controls the suns and also, how to turn these files into a actual mod, also, will this only work for entrentchment or diplomacy as well

2,620 views 4 replies
Reply #1 Top

try STAR_RED.entity

STAR_BLUE.entity

STAR_GREEN.entity

STAR_YELLOW.entity

Reply #2 Top

I am not an expert but i think what you have to do to make the mod is this:

1. create a folder called something like multiple starbases v1

2. In this folder create a folder called "GameInfo" (obviously don't put in the quotation marks) 

3. Put your modded entity files in this GameInfo folder

4. You now need manifest files. Because you have only changed .entity files I think you only need an entity . manifest so

   4.1 Create a text file in the multiple starbases v1 folder

   4.2 press "Save as" and call it "entity.manifest" (put in the .manifest don't put in the quotation marks) 

   4.3 write "TXT" at the top of this file (with no quotation marks)

   4.4 write "entityNameCount" (no quotation marks) on a new line under TXT 

   4.5 For each of the entity files in your gameInfo folder you need an entry in the entity.manifest file that reads like this:

         entityName "NAMEOFFILE" 

   4.6 Count the number of entries in your files and enter the number after the entityNameCount line

   EDIT: 4.7 SAVE THE entity.manifest FILE NOW!!!!!!!!!!!!!!!!!!!!!!!!

So if you had modded the four entity files STAR_RED.entity STAR_BLUE.entity STAR_GREEN.entity and STAR_YELLOW.entity

The entity.manifest would read

TXT

entityNameCount 4

entityName "STAR_RED.entity"

entityName "STAR_BLUE.entity"

entityName "STAR_GREEN.entity"

entityName "STAR_YELLOW.entity"

 

Now put your mod folder (multiple starbases v1) in wherever you normally put mods on your computer

 and try it out 

 

good luck

Reply #3 Top

the advice you have been given above IS correct, except for the create a new entity.manifest, it is alright in this case to copy the entity.manifest from the expansion's game folder as you are NOT adding OR removing files.

4rear0, the manifest files NEED ALL the files that are in the mod, expansion(s)  and sins which is why I suggest copying th expansion's manifest, as it is correct.

harpo

 

Reply #4 Top

Thanks for correcting that harpo. As I say I am not an expert and my experience has mainly been confined to merging other peoples hard work for my own enjoyment not creating new mods from scratch.