3ds Max 2011 Need help PLS.. (EXPORT) & Errors

Need help for my works

Hello guys , i need help for preparing/exporting objects on 3ds max for sins of solar empire.. I know how to create simple objects on 3ds max  and am still watching tutorials for increase my status on it.

So,

 

For sins ,first i checked this link about 3ds max https://forums.sinsofasolarempire.com/341022/page/2/#replies it helped for manythings i follow it like putting dummy points etc etc but i have still problems.

Before everything i tried to test little things on one of sose files i used MAX sinstool 1.1 for import. thani imported Frigate_PirateHeavy for test like adding one more dummy front of it and i renamed that dummy  to 'Weapon-0'after i fallowed as on that tutorial (select and link ) i linked that new dummy to that ship (mesh).After this step i opened slate material editor than i choose one material as it required i tried to export it with sins tool  (if ı wont it will give error also no material found)

BUT IT GAVE ME THIS PROBLEM :// ( i tried to put many materials over there one by one but it gave the same problem as on this picture) :

hOW CAN İ FİX THİS guys pls help. i saw on that tutorial page ,one guy (at second page) which is send the same error screenshot from his mesh file, under his comment one guy said i send pm to u :S , thats way i didint see it and i didint notice for how to fix :/ ... which think am doing wrong just for simple export maybe something is missing like that thigs which i will type under here :

 

First of my questions for 3ds max is the steps after desing how to create a UV map on 3DS max? How to prepare it for export it for convertdata? is it just putting dummys and exporting it ( doesnt work : /) Pls explain the steps what i need to fallow after desing

And how to getting/making this dds files on 3dsmax and after importing them to photoshop (i know they shouldbe 3 bump mapData map and Diffuse/color map but how to make for customship?  

İ checked next steps like how to use convertdata etc but am stuck over here pls help me out from this , i got many free times this year and i want to make my desings for sins of solar empire...I wish you can help me for fix them..

 

Best regards

 

3,507 views 3 replies
Reply #2 Top

I think the first error is caused by using a mental ray material rather than a 'Standard' one.

Bear in mind that script was written to support max 7 which is umm 6 versions or so before 2011 (I still use 2009).

Reply #3 Top

Yeah, just use a standard material. The debug log spit out in the same place you save the mesh to will let you know if you messed up the syntax, but if you follow the tutorial closely it should all sync up.

Quoting SivCorp, reply 1
http://soase.weebly.com/modeling-tools.html
Most all the problems will be covered in there.
End of SivCorp's quote

Actually none of his problems are covered in there so congratulations I guess.