Galaxy Generator and Radius tools

Posted this as a reply to the GalaxyForge folder; but I'd like to create a topic for it.  Below are links to two tools I use with sins map generation.  The first is a simple radius calculator.  The second required many hours of programming and can be used to generate random large multiple star maps with any number of interstar wormholes.  Feel free to use, modify, or whatever.

Radius Calculator
file: http://www.whitewolfbrigade.com/sins/arclansradiuscalculator.xls

Galaxy Generator Program (result of a LOT of programming done in 2008 or 2009)
file: http://www.whitewolfbrigade.com/sins/ArclansGalaxyGenerator_2010_10a.xls
img: http://www.whitewolfbrigade.com/sins/ArclansGalaxyGenerator-2010-17f.png
img: http://www.whitewolfbrigade.com/sins/ArclansGalaxyGenerator-2010-19a.png
img: http://www.whitewolfbrigade.com/sins/ArclansGalaxyGenerator-2010-19b.png

I tried to make the Galaxy Gen tool self explanatory, but if you'd like more info please see the next post.

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Reply #1 Top

To use:

  1. Load the excel file (and enable the macros)
  2. Click the only button on the form (called Generate To Clipboard), this puts the new map in the clipboard
  3. Go into your GalaxyForge directory and make a new text file; renaming it as .galaxy instead of .txt
  4. Paste into that text file
  5. Save / close the .galaxy file
  6. Load up the map in Sins!

I have hard coded "Is First Capital Ship Free" as false.  But you can change it in the worksheet called galaxyTop (see the red text therein).

There are numerous ways to customize the random galaxy; the size; the number of planets; the composition of planets; then number of interstar wormholes, etc. I tried to explain this in the <-- notes in the file.

The planetCountChance might be confusing to use.  I have 9 as the top row; and if you change the % from 0% to 100% then every star created will contain 9 planets.  If you change it, intead, to 10% and then change the second row to 100%; imagine rolling a dice for every star.  If the dice roll is 10% or less then the star will get 9 planets, otherwise it will get 8 planets.

The Planets section might also be confusing unless you know how sins currently randomizes planets.  The GalaxyGen that I uploaded contains 34 items in the Planets list.  If you were to change it to just one item, Asteroid, then every single planetoid will be an asteroid.  If you put two items in the list, Asteroid and Ice, then half of the planets will be Asteroids and the other half Ice.  If you put Asteroid in the list twice, and put Volcanic in the list once; then 66% of planets will be asteroids; and the other 33% volcanic.
Maps do not have much replayability.  For this reason, I generate a new map every time I play sins :) .  All it takes is one click and then save the text into a .galaxy file

Reply #2 Top

nice work will defintly use this with SOA2 AND SGI

 

THANKS JAY