Ship Weapons Mod

I really love Sins of a Solar Empire, but the one major gripe I always had about the game is that anything that isn't a capital ship has one weapon. After playing Sins with mods like Sins of a Galactic Empire, StarGate Invasion, and the Star Trek mod, well, it gets a bit lame.

 

I was wondering if there were any mods that simply added extra weapons to vanilla/Entrenchment ships without completely breaking gameplay or otherwise turning it on its head.

 

Otherwise I'm looking for tips on how best to maintain balance in making such a mod without going so far as to make the extra weapons purely cosmetic and powerless just for the sake of balance.

5,504 views 8 replies
Reply #1 Top

The first thing to remember is that you can only have 3 weapons max (though you can use abilities to add more example the gauss guns and their missile attack ability). Second is that you would need to modify the model/texture of the ships to add the extra weapons (well you could set it for the mid-point of the ship but it would look lame). After that its fairly simple.

Reply #3 Top

Capitals and Carriers need FLAK. The sooner all the strike craft are blown to bits, the better the game runs.

Reply #4 Top

ROFL.

myfist... that is...

BEST. LOGIC. EVER!

Reply #5 Top

All great suggestions, but what I'm really after is advice on maintaining balance when I add the weapons.

 

The models are really fine with me as is, I'm pretty much fine with having the weapons just fire out of arbitrary spots on the hull, since I don't have much modeling experience (and what I do have is pretty useless).

Reply #6 Top

i know how,and ill help code it if you want.

Reply #7 Top

Quoting Demaskus, reply 5
The models are really fine with me as is, I'm pretty much fine with having the weapons just fire out of arbitrary spots on the hull, since I don't have much modeling experience (and what I do have is pretty useless).
End of Demaskus's quote

Well, since weapons/ability hardpoint are included in the .mesh, you will need to use XSI in all case... but first, you will need to convert the .mesh to a format that XSI can open... to my knowledge, the only plug-in who exist is for 3DS max... everything ( almost ) is possible with sins but nothing is really simple...

Reply #8 Top

Quoting Thoumsin, reply 7



Quoting Demaskus,
reply 5
The models are really fine with me as is, I'm pretty much fine with having the weapons just fire out of arbitrary spots on the hull, since I don't have much modeling experience (and what I do have is pretty useless).



Well, since weapons/ability hardpoint are included in the .mesh, you will need to use XSI in all case... but first, you will need to convert the .mesh to a format that XSI can open... to my knowledge, the only plug-in who exist is for 3DS max... everything ( almost ) is possible with sins but nothing is really simple...
End of Thoumsin's quote

that part about xsi is only true if you want them to point in any diagonal direction,i dont have a hardd time at all typing out mesh points.