Adding a cap ship

Which files do I mod?

I recently purchased Entrenchment and Diplomacy.  I’ve been playing Distant Stars + Alliance: Hidden Agendas for awhile now, and I want to make a mod that gives the TEC a cap ship that looks like the Advent Carrier Cap.  However, every one of my attempts crashes.  I think I’m not modifying a file somewhere.  Which files do I need to modify to add a capital ship?

4,379 views 5 replies
Reply #1 Top

first the entity manifest, the playerRACE.entity, the entity for the new ship, and I think also the capship factory(not sure on this but would be logical).

harpo

 

Reply #2 Top

you do not need need the cap ship one it adds it automatically after you add it to the entity manifest and the player race entity

 

you might however want to download softimagexsi and the exp file for the advent carrier so you an change around the texture make it look tech

Reply #3 Top

Also, the string will need updated if you're gonna make it look good. Any abilities you're changing for that capital, and aren't the Research buffs ship specific?

Reply #4 Top

how do you add a capital ship to the pirates planet thats what i want to know now

Reply #5 Top

Make your ship .entity, .mesh, sound files, strings etc

Add your ship to playerPirate.entity as stated above

Open up GalaxyScenarioDef

Add a "planetItemType": designName "AnyItemNameYouWant" (doesn't show up ingame)
    entityDefName "name of Capship .entity file"

"Template:PirateBase" add 1 "YourCapshipItemName" planetItem to the list

Increase item counts as always

All Pirate Bases now spawn with 1 level 1 capship. (for more, add another planetItem to the Template)

You can also make a new template and apply it to individual planets in Galaxy Forge so only certain Pirate Bases spawn your capship.