Cease Fire

I'm not sure if this has already been discused but here goes

My friend and i found out that with clever usage of the Akkan Battle-cruisers ability Cease Fire ability and 3 Akkans you can keep a battle indefinitely on hold effectively making the enemy choose whether they want the grav-well or just want to let my fleet continue on to another grav-well.

2,402 views 5 replies
Reply #1 Top

Yeah its a nasty trick. Never truly discussed in the forums. Its not OP as it takes forever to get 3 Akkans to that level plus using them properly takes a bit of micromanagement.

Reply #2 Top

well thanks but it actually happens fairly quickly on the Distant Stars mod what with the cap for buying levels upgraded to six

Also i think that i shall call this The Ultimate Ragequiting Tactic

Reply #3 Top

Against the AI this is doable and indeed largely uncounterable, though for the record if you survive long enough to get it the AI's chances of winning are close to zero anyways.

Against a human opponent... I almost never see three level 6 capital ships, and having three Akkans at once is pretty much unheard of and quite useless until they're level 6.  This is effectively infeasible, and you will never see it happen.

well thanks but it actually happens fairly quickly on the Distant Stars mod what with the cap for buying levels upgraded to six
End of quote

DS has some serious capital ship related balance issues.  It works alright if people don't cheese it up, but there are some pretty nasty combos in DS if your opponent is ruthless enough to use 'em.  It's a content mod; don't look to it for balance.

If they wanted to balance it out, they could just put an activation delay on the ability.  Armistice prevents the activation of other abilities (including armistice), so an activation delay would necessitate a certain "window" between these uses.

In the real game, Armistice is TEC's sole ace in the hole, and nerfing it would essentially gimp the faction in the late-game.  The existance of a fringe case like this is mostly an academic dilemma; in practice TEC is struggling for survival in the late-game and needs every scrap of advantage it can get.

Reply #4 Top

Agree with Distant Stars and the caps to a certain point. After a lot of game testing they are fairly balanced. Its just like Starcraft 2 were when one side pulls off the micro, it can seriously push the game in that one's favor. That being said, I have defeated the Tri-Akkan tactic usually with a ship that has an interruption ability themselves. There is still a matter of timing but it can be done. Plus TEC can use its LRFs to quickly remove the issue as they can out range the ability with their range upgrades.

@LightupCat - When I made my comment, it was in response to Regular Sins. If you have any comments for a mod (such as DS) then please go to that thread so we can discuss much more clearly.

Reply #5 Top

Thanks for the advice and been a pleasure disusing/receiving info from you two