Research Tree Modding

Hello all,

I am very super extreemly new to modding, so I need lots of help.

I am trying to make some cool new research things, but I have no idea where to start. Or finish, for that matter. Can anyone tell me what items I need to modify, where they are, and how? Or maybe send me off to a tutorial (ive looked but havn't found anything)

Any help would be greatly appricated!!

6,622 views 5 replies
Reply #1 Top
Start with the current reference files in the Modding Tools link. Modding Basics will show how to create the mod directory.

The research starts in each playerRace.entity in the GameInfo folder. That links to the research entity in the GameInfo folder. The icons are in the Textures folder not included with the reference files, get this from the games root folder. Ent and Dip have their own textures for this. See the Research Button link.

What version of the game is this for? Vanilla, Ent or Dip?

 

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Reply #4 Top

Well, Im trying to make a reasearch thing that makes the Novalith Cannon better... Does damage to the ships and structures inside the planet's gravity well instead of just the planet.

 

 

So in order to accomplish this I added:

 "instantAction
 buffInstantActionType "DoDamage"
 instantActionTriggerType "OnDelay"
 delayTime 0.000000
 damage
  Level:0 3000.000000
  Level:1 0.000000
  Level:2 0.000000
 damageAffectType "AFFECTS_SHIELDS_AND_HULL"
 damageType "PHYSICAL"
 isDamageShared TRUE"

 to BuffTechOrbitalCannon.entity and changed "numInstantActions 2" to "3"

Is there a reason that this isnt working? Something dumb that skipped over? Maybe this is in the wrong file? I cant find the dev.exe for diplomacy (not even in the install folders) so any help would be grand.

Thanks!

Reply #5 Top

Aha! Ok, never mind I anwsered my own issues.

thanks again!

Hopefully you will see a mod on improving the Novalith come up on for download on this site soon.

Merry Christmas.