But mice are cute.
Zombie, I was using Google Sketchup for face creation and editing (craters and the like), exporting them as OBJ and/or 3DS and then importing them to Milkshape to finalize them.
The groups I created in Sketchup were actually transferring over to Milkshape quite consistently. In the past, groups from Sketchup were pretty poor at this and I usually didn't try to preserve them for export. For some reason, a few months back, I got them going fine.
So I am halfway through my "blown up planet" and have the crater lips, walls and floors separated for easy texturing. I have one "chunk" of planet with an external face and an interior one separated and I have The debris ring done.
There are two chunks left that need a couple of crater layers and inner faces separated out and that's when suddenly my groups aren't coming out anymore.
I can probably break the model apart and remerge the sections but I may have to hand align them and they aren't even edges. I don't know the tolerance of Sin's graphic engine regarding seams and holes and I don't think I can hand weld all the vertices together. I have had poor luck with repair tools on things like this but maybe it will help.
Any ideas here?
I love the idea of your "starbase" tactical moons and this would make an awesome "blowed up real good" debris model. On that note, here's another question...Can explosion debris be made a persistent effect. As in, it remains in the game?