Suggestion for balance for next patch
I've read several threads about what people have suggested to balance the game so I'll throw in my hat.
1) Biggest problem would be map balance for random maps with locked teams. I like the randomness of the maps, but there should be a way to balance how the map quantity and quality gets distributed. Ideally a random symmetrically map between the two locked teams would be best.
2) Capital ships. Currently most choose a carrier capital ship as 1st and 2nd picked. Simple tweak could be requiring antimatter to create strike craft. Doesnt have to be the same requirements as normal carriers. This will most likely make the halcyon the strongest carrier base capital ship due to most of its upgrades being passive. Simple tweak could be requiring more antimatter to create strike craft for just the halycon.
Rarely used capital ships could be boosted to become more useful and might actually show up in online gameplay.
I would start with these tweaks first and see how gameplay changes. Im disappointed in how quickly these patches are coming out. Its been almost a year since the last patch. I understand this patch has major memory tweak, but more minor and simple balance tweaks that increase/decrease cost, dps, shields, armor and etc should be simple and frequent.