Cannot login with f(rc) version.
It seems a pity that the dominance of the carrier capitals has not been addressed in this version, though we've been told that there is another patch planned to deal with the relations system and perhaps other remaining issues can be dealt with then.
JJ's suggestion that the carrier capitals should have to pay some AM to rebuild squadrons, perhaps not as much as carrier cruisers, seems very reasonable. When you have free stuff it rewards spam and negates skill. The carrier capitals have been king for a very long time.
An adjustment to capital movement speeds has also been suggested by many of the multiplayer modders and should be simple to implement. Carrier capitals are favoured because they can kite LRF while carrier cruisers cannot. They can also kite the anti-capital capitals that are supposed to be able to destroy them.
I'm not in favour of placing more emphasis on capital ships, but I would like more of them to be viable in the early game. It may be that the siege and perhaps support capitals should not be as useful early on because this could lead to problems, but to have a triad where the colony capitals have an economic advantage, the carrier capitals an advantage clearing militia and against fleets and the battleships an advantage against capitals seems realistic? Then the battleship element of the triad still needs improvement.
Still, it has been good to have more commitment to Sins and the game should be much improved for it.