Somewhere, I saw a post suggesting 150 star maps being possible now. I was intrigued how a game on that scale might unfold, so I decided to make a map. I didnt get 150 stars because I simply got too tired of making the stars and adding planets. I used the in game generator and my method was add a default random star, add 4 default random planet groups. I did that to 50 stars (set for 2 players each) to make a 100 player map. Plus I had 1 star that just had a pirate base. I could view it quite nicely, and decided to play it. had over 1000 planets. Default phase lane distance ticks me off... it took forever to get anywhere. map looked quite cool. Like a giant eye on the right zoom. Everything started just fine.
After three hours I started having issues: game would lock up for a split-second before resuming. as the game went on, it got more and more prevalent and i think locked-up for longer. I'm guessing the (probably exponential) growth of interacting objects is what caused the problem. I think that because when paused, there was no slowdown, lock-ups or any of that; Instantly the UI was fluid. I quit when most of the time the game was locked up.
Are hangers on bandit worlds new?