Ya, i was thinking about this last night. And, yes, they are the same, as long as you are specific on what they are... the 23.5% less... is equal to 30% more. just like how 75% less is 300% more, and 100% less is infinity% more.

I have always used the base damage (0% bypass and 0% damage increase) as my base, and compared things in a "more" way. I only do it that way, because that is the way the game does it. More importantly, since I had been doing it that way, I incorrectly assumed that any reply to my math would also use a similar system. (its as if I posted in metric, and jj replied in english units)

The ONLY reason "I kept changing my base" was because JJ was using a different base than i was... so, i was doing some calculations my way... and some calcuations JJ's way.... because i was replying to JJ.

You know how vasari starbases with the frontal shields with 100% and 200% damage reduction? thats the same thing as 50% off, and 66.7% off. ... or multipliers of .5 and .33. One just needs to be careful about those things.

Numbers dont lie... but one needs to be careful in interpreting them. Numbers dont lie... but, well, "There are lies, damn lies, and statistics"

and greg, yes, sorry, but your example is horrible.

My store example... at 75% off... 300% more... might be better interpreted as... since it its 75% off, you can buy 300% extra (or, kinda like buy 1 get 3 free)... You end up with 4 for the price of 1. (once again, just like the donov flux field, you get 4 GRG shots for the price of 1.) But in the game... if there was a skill that said 75% off... you would get only 1.75 for the price of 1. Armor might be a good ingame example... Each unit of armor is advertised as a 5% damage reduction...but... we all know that 15 armor gives you the equivilant damage absorption capabilitiy as if you had 75% increased hitpoints.