Insurgency and Bounty

I have been battling with 9 hard aggressor ai's as the TEC and I have been pretty much able to handle them. I modded the game so I could see every planet at once, which is a good advantage if you ask me. The only reason I did that was because I wanted to see the AI fight eachother. It worked, but after most of the planets were fully developed, the fighting pretty much stopped. So I researched Insurgency. I vaguely remember the Rebels (Insurgents) being very hard to fend off in the original Sins. But now they only send two Kodiaks and maybe a couple of Cobalts and a Javelis or two. I modded the "Rebellion" research file and changed the severity to 2. Same. Then 3. Same. So I increased it up to 5 and it gave me the classic minidump error. So I moved it back to 1 and sulked. I was wondering if there is any way to make the Rebels a powerful force once again, the kind of force that could almost take a planet, but get destroyed when heavy reinforcements arrive. THAT kind of force. That is the main thing. The other thing is the bounty. They only put it on me. Why? What did I ever do to them? If possible I'd like to know how to make the AI's hate eachother again.

Sorry about the wall of text, but you've got to admire my descriptive instinct. I made the font a little bigger so it would be easier to read. JA_394 out!

6,364 views 11 replies
Reply #1 Top

As for the AI spamming the bounty, thats a hard coded feature. The other is simple. Edit the Gameplay.Constants file here.

rebellionInfoCount 2
        rebellionInfo
            minTimeBetweenAttacks 480
            maxTimeBetweenAttacks 600
            arrivalDelayTime 20
            spawnShips
                minFleetPoints 20
                maxFleetPoints 25
                requiredShipCount 0
                randomShipCount 5
                randomShip
                    type "FrigateTechLight"
                    weight 2
                randomShip
                    type "FrigateTechLongRange"
                    weight 6
                randomShip
                    type "FrigateTechHeavy"
                    weight 8
                randomShip
                    type "FrigateTechAntiFighter"
                    weight 3
                randomShip
                    type "FrigateTechSiege"
                    weight 3
        rebellionInfo
            minTimeBetweenAttacks 450
            maxTimeBetweenAttacks 570
            arrivalDelayTime 15
            spawnShips
                minFleetPoints 40
                maxFleetPoints 50
                requiredShipCount 0
                randomShipCount 5
                randomShip
                    type "FrigateTechLight"
                    weight 2
                randomShip
                    type "FrigateTechLongRange"
                    weight 6
                randomShip
                    type "FrigateTechHeavy"
                    weight 8
                randomShip
                    type "FrigateTechAntiFighter"
                    weight 3
                randomShip
                    type "FrigateTechSiege"
                    weight 3

Reply #2 Top

Thanks for the Insurgency thing. Any idea why the developers would intentially make the AI waste credits against you instead of their real enemies? Also, the AI doesn't use the pirate mission feature, does it? Darn shame. I love fighting the Pirates.

Reply #3 Top

Yeah, not sure why they changed it. Was like that in Entrenchment. I think in the latest beta updates they may fix it. As for the pirate missions, IDK.

Reply #4 Top

AI put money on the thing that is the cheapest option to get the bounty off themselves...

In other words... if you dont want the bounty on you... you need 2!!! ai with higher bounties than you.  If yours is the second highest bounty, you WILL get money placed on you... but if your the third... you wont.

get it?

Reply #5 Top

One last thing, I tried to add new ships to the list of ships that phase in when Rebels invade a planet, namely capital ships, carriers, and other faction ships. But every time I do, the game just... Goes crazy. I changed the random ship count to match the number of new ships, the weights, types, everything, still same. Any ideas?

Reply #6 Top

I believe the random count can only up to five. Have you just tried replacing?

Reply #7 Top

I've tried replacing but not keeping it at five. Thanks for the tip. I'll work on it.

 

EDIT: Tried it. Same thing. Game just continues to defy me. Makes me feel stupid.

Reply #8 Top

Post your code.

 

:fox:

Reply #9 Top

Agreed. You would be amazed how many times these issues come up because of a wrong capitalization or slight misspell.

Reply #10 Top

Gosh, now I REALLY feel stupid. There was an empty space between two lines of code. I don't know how I missed that. It seems to work now. Emphasis on seems...

Reply #11 Top

lol once had a project that I couldn't get to work for two or three days. Misspelled entity to eniity in the entity manifest. That was very hard to catch.