You guys sound like you could do it in a few seconds. Why not just do that for all Rebellion players that want this planet mod?
If you've looked at those files at all you'll know it is a whole order of magnitude longer than seconds.
Well let me give you an example. I once made a few modifications for a guy who helped test my mod. He's a TEC loyalist player so he wanted to be able to build like 10 starbases or something. So I said why not, that's not hard for me. Before I could even upload the file for him, he was asking me for all sorts of other crazy changes, such as making each starbase have 100 fighter squads. I refused of course because that would completely kill his game (not to mention the balance issues), but the point is before too long you're basically making other people's mods for them. And when you're behind schedule on your own mods like Lavo and I are, it's hard to justify doing that.
I hate to say its an issue of dependency, but really, keeping mods up to date is a chore. Even if we did this for you, the next time a patch comes out there's a chance it will be made out of date, just like it is now, and then we'll have to do it again. When Sins officially no longer gets any updates I may consider getting some mods like this all up and running, but I don't want to do it until I know I only have to do it once and never touch it again.